Wandering Monsters Supplement

Creating game materials? Monsters, spells, classes, adventures? This is the place!
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Solomoriah
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Wandering Monsters Supplement

Post by Solomoriah »

Here are the downloads for the Wandering Monsters Supplement.
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Wandering-Monsters-r22.pdf
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Wandering-Monsters-r22.odt
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SmootRK
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Re: Wandering Monsters Supplement

Post by SmootRK »

fyi, over on the downloads page, the Wandering Monster Supplement is called "Charts and Tables" just like the entry before it... but the link operates properly otherwise... this is the same for the PDF as well as the ODT links.

smootrk = type A personality sometimes
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Solomoriah
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Re: Wandering Monsters Supplement

Post by Solomoriah »

Fixed.
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SmootRK
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Re: Wandering Monsters Supplement

Post by SmootRK »

This supplement is coming together nicely! Nice!
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greg
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Re: Wandering Monsters Supplement

Post by greg »

I'm itching to do some more work on BFRPG. Solomoriah, what work would you like to have done on the Wandering Monsters Supplement? Would you prefer to see it here or at Dragonsfoot? (I'm mingus at Dragonsfoot.)
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Solomoriah
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Re: Wandering Monsters Supplement

Post by Solomoriah »

Here would be fine.

What is really needed are the oddball encounters. Monsters not normally found on the Wandering Monsters table, including some from the Field Guide; monsters that have been altered somewhat from their standard version, in terms of powers, or items, or whatever; and maybe a few mixed-type monster groups (cooler if there is a "synergy" with their abilities).
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greg
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Re: Wandering Monsters Supplement

Post by greg »

Sounds good. In the listing of encounters, I'm assuming the Supplement slots are for Field Guide monsters, and the Special slots are for altered monsters and combination groups. Is that correct?
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Re: Wandering Monsters Supplement

Post by Solomoriah »

Yeah. It's just a guideline, though. I'll publish whatever good things I get.
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greg
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Re: Wandering Monsters Supplement

Post by greg »

Dungeon Encounters, Level 1, from the Field Guide Supplement

5 Caneins (AC 14, HD 1, #At 1 weapon, D 1d8, Mv 40', Sv F1 (+2 vs Death Ray/Poison, Paralysis/Petrification), Ml 8) hp 5, 6, 6, 6, 3

5 Kappa (AC 14 (17 rear), HD 1, #At 1 weapon, D 1d6, Mv 30', Sv F1 (+2 vs Death Ray/Poison), Ml 8) hp 8, 2, 5, 1, 5

4 Lerini (AC 13, HD 1, #At 1 weapon, D 1d6, Mv 20', Sv F1, Ml 8) hp 8, 6, 2, 6

5 Lerini (unarmored) (AC 11, HD 1, #At 1 weapon, D 1d6, Mv 40', swim 30', Sv F1, Ml 8) hp 6, 1, 8, 2, 5

8 Faun (AC 15, HD 1, #At 1 weapon, D 1d6, Mv 40', Sv F1 (+3 vs Dragon Breath, +4 all other saving throws), Ml 8) hp 1, 1, 8, 6, 1, 1, 1, 6

6 Ibix (AC 11, HD 1, #At 1 weapon, D 1d6, Mv 40', Sv F1 (+3 vs Dragon Breath, +4 all other saving throws), Ml 8) hp 2, 5, 6, 2, 6, 3

3 Phaerim (AC 15, HD (1d6), #At 1 weapon, D 1d6, Mv 30', fly 60', Sv F1 (+1 vs Paralysis/Petrify, +2 vs Magic Wands and Spells), Ml 8) hp 5, 4, 4

1 Red Slime (AC 11, HD 1, hp 2, #At 1, D 1d4, Mv 10', Sv F1, Ml 12)

15 Rot Grubs (AC 10, HD (1hp), #At 1 bite, D special, Mv 5', Sv F1, Ml 12)

13 Stalag (AC 17, HD 1, #At 1, D 1d6, Mv 10', Sv F1, Ml 12) hp 8, 4, 8, 6, 5, 2, 3, 1, 1, 8, 2, 7, 2

1 Anubian (AC 14, HD 1+1, hp 4, #At 1 weapon, D 1d4, Mv 40', Sv F1, Ml 8)

6 Bisren (AC 15, HD 1+2, #At 1 gore, D 1d6, Mv 40', Sv F1, Ml 9) hp 8, 8, 10, 10, 8, 7

3 Gerbalaine (large form) (AC 15, HD 1, #At 1 weapon, D 1d4, Mv 40', Sv F1 (+3 vs Dragon Breath, +4 vs all other saving throws), Ml 6) hp 4, 3, 5

5 Vermen (AC 16, HD 1+1, #At 1 bite or weapon, D 1d3 or by weapon, Mv 30', Sv F1, Ml 5) hp 9, 3, 7, 7, 8

3 Vort (AC 15, HD 1+2, #At 1, D 1d3+poison, Mv 50', Sv F1, Ml 7) hp 8, 8, 6

4 Boglins (AC 11, HD 1*, #At 1 weapon or spell, D 1d6, Mv 30', Sv MU2, Ml 8)
hp 4, spells Light, Protection from Good
hp 3, spells Light, Floating Disc
hp 3, spells Ventriloquism, Sleep
hp 2, spells Protection from Good, Magic Missle

2 Giant Cockroaches (AC 15, HD 1*, #At 1 bite, D 1d4, Mv 50', Sv F1 (C10 vs Death Ray/Poison), Ml 6) hp 5, 2

8 Eelbats (AC 14, HD 1*, #At 1 bite, D 1d6 + 1d6 per rd blood drain, Mv 5', fly 70', Sv F1, Ml 10)

9 Leper Zombies (AC 13, HD 1*, #At 1 2 claws/1bite, D 1d3/1d3/1d3 + disease, Mv 30', Sv F1, Ml 9)

1 Skeletaire (AC 13, HD 1*, hp 5, #At 1 dagger or spell, D 1d4, Mv 40', Sv MU1, Ml 12) spells Sleep, Detect Magic
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Solomoriah
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Re: Wandering Monsters Supplement

Post by Solomoriah »

Wow, thanks! I'll get those into the next release. How should I credit you?
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