Wandering Monsters Supplement

Creating game materials? Monsters, spells, classes, adventures? This is the place!
TPFox
Posts: 15
Joined: Thu May 06, 2021 8:15 am

Re: Wandering Monsters Supplement

Post Sat May 08, 2021 9:04 am

Wilderness Encounters, Grassland

67. 5 Apes, Gigantopithecus: AC 16, HD 7, #At 2 claws / 1 bite, Dam 1d8 claw, 1d8 bite, Mv 40', Sv F7, Ml 8, XP 670ea, FG 6
Vegetarians, but vicious if provoked.
HP 20 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
23 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
☐☐☐
27 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐☐ ☐☐
26 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐☐ ☐
25 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐☐

68. 3 Apes, Gigantopithecus: AC 16, HD 7, #At 2 claws / 1 bite, Dam 1d8 claw, 1d8 bite, Mv 40', Sv F7, Ml 8, XP 670ea, FG 6
Vegetarians, but vicious if provoked.
HP 28 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐☐ ☐☐☐
38 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐
30 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐☐ ☐☐☐☐☐

69. 9 Armorollos: AC 15, HD 1, #At 1 claw, Dam 1d4 claw, Mv 60', Sv F1, Ml 7, XP 25ea, FG1 8
HP 5 ☐☐☐☐☐
5 ☐☐☐☐☐
8 ☐☐☐☐☐ ☐☐☐
2 ☐☐
2 ☐☐
4 ☐☐☐☐
4 ☐☐☐☐
1 ☐
2 ☐☐

70. 7 Armorollos: AC 15, HD 1, #At 1 claw, Dam 1d4 claw, Mv 60', Sv F1, Ml 7, XP 25ea, FG1 8
HP 1 ☐
8 ☐☐☐☐☐ ☐☐☐
4 ☐☐☐☐
4 ☐☐☐☐
8 ☐☐☐☐☐ ☐☐☐
4 ☐☐☐☐
3 ☐☐☐

71. 11 Armorollos: AC 15, HD 1, #At 1 claw, Dam 1d4 claw, Mv 60', Sv F1, Ml 7, XP 25ea, FG1 8
HP 6 ☐☐☐☐☐ ☐
1 ☐
5 ☐☐☐☐☐
7 ☐☐☐☐☐ ☐☐
1 ☐
7 ☐☐☐☐☐ ☐☐
7 ☐☐☐☐☐ ☐☐
1 ☐
1 ☐
2 ☐☐
1 ☐

72. 7 Cockroaches, Giant: AC 15, HD 1*, #At 1 bite, Dam 1d4 bite, Mv 50', Sv F1*, Ml 6, XP 37ea, FG1 19
Saves as level-10 Cleric vs. Poison, immune to most disease attacks
HP 4 ☐☐☐☐
2 ☐☐
4 ☐☐☐☐
7 ☐☐☐☐☐ ☐☐
8 ☐☐☐☐☐ ☐☐☐
2 ☐☐
7 ☐☐☐☐☐ ☐☐

73. 6 Cockroaches, Giant: AC 15, HD 1*, #At 1 bite, Dam 1d4 bite, Mv 50', Sv F1*, Ml 6, XP 37ea, FG1 19
Saves as level-10 Cleric vs. Poison, immune to most disease attacks
HP 5 ☐☐☐☐☐
6 ☐☐☐☐☐ ☐
2 ☐☐
4 ☐☐☐☐
4 ☐☐☐☐
2 ☐☐

74. 3 Cockroaches, Giant: AC 15, HD 1*, #At 1 bite, Dam 1d4 bite, Mv 50', Sv F1*, Ml 6, XP 37ea, FG1 19
Saves as level-10 Cleric vs. Poison, immune to most disease attacks
HP 3 ☐☐☐
6 ☐☐☐☐☐ ☐
4 ☐☐☐☐
Cockroach, Balroach (leader): AC 18, HD 5**, #At 1 bite, Dam 1d8 bite, Mv 50', Sv F5*, Ml 9, XP 450, FG1 19
Immune to poisons / diseases, horrible smell within 20' save vs. Poison or suffer from severe nausea
HP 28 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐☐ ☐☐☐

75. 2 Gerbalaines: AC 15, HD 1, #At 1 punch or weapon (large form), Dam 1d4 punch or 1d6 short swords, Mv 40', Sv F1 (Halfling bonuses), Ml 6, XP 25ea, FG1 33
HP 6 ☐☐☐☐☐ ☐
3 ☐☐☐

76. 8 Gerbalaines: AC 15, HD 1, #At 1 punch or weapon (large form), Dam 1d4 punch or short swords 1d6, Mv 40', Sv F1 (Halfling bonuses), Ml 6, XP 25ea, FG1 33
HP 2 ☐☐
7 ☐☐☐☐☐ ☐☐
3 ☐☐☐
8 ☐☐☐☐☐ ☐☐☐
5 ☐☐☐☐☐
6 ☐☐☐☐☐ ☐
7 ☐☐☐☐☐ ☐☐
5 ☐☐☐☐☐

77. 5 Gerbalaine: AC 15, HD 1, #At 1 punch or weapon (large form), Dam 1d4 punch or maces 1d8 damage, Mv 40', Sv F1 (Halfling bonuses), Ml 6, XP 25ea, FG1 33
HP 4 ☐☐☐☐
6 ☐☐☐☐☐ ☐
5 ☐☐☐☐☐
4 ☐☐☐☐
5 ☐☐☐☐☐

78. Megatherium: AC 13, HD 9 (AB+8), #At 2 claws, Dam 1d10, Mv 30', Sv F9, Ml 8, XP 1075, FG1 33
HP 46 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐☐ ☐

79. 8 Vermins: AC 16(13), HD 1+1, #At 1 bite or 1 weapon, Dam 1d3 bite or 1d6 quarterstaff, Mv 30', Sv F1, Ml 5, XP 25ea, FG1 76
HP 9 ☐☐☐☐☐ ☐☐☐☐
4 ☐☐☐☐
3 ☐☐☐
5 ☐☐☐☐☐
7 ☐☐☐☐☐ ☐☐
8 ☐☐☐☐☐ ☐☐☐
5 ☐☐☐☐☐
9 ☐☐☐☐☐ ☐☐☐☐

80. 16 Vermins: AC 16(13), HD 1+1, #At 1 bite or 1 weapon, Dam 1d3 bite or 1d6 trident, Mv 30', Sv F1, Ml 8 (will reduce to 5 when one dies), XP 25ea, FG1 76
HP 7 ☐☐☐☐☐ ☐☐
7 ☐☐☐☐☐ ☐☐
4 ☐☐☐☐
4 ☐☐☐☐
9 ☐☐☐☐☐ ☐☐☐☐
2 ☐☐
3 ☐☐☐
2 ☐☐
3 ☐☐☐
2 ☐☐
7 ☐☐☐☐☐ ☐☐
2 ☐☐
3 ☐☐☐
8 ☐☐☐☐☐ ☐☐☐
6 ☐☐☐☐☐ ☐
3 ☐☐☐

81. 5 Vermins: AC 16(13), HD 1+1, #At 1 bite or 1 weapon, Dam 1d3 bite or 1d8 long swords, Mv 30', Sv F1, Ml 5, XP 25ea, FG1 76
HP 7 ☐☐☐☐☐ ☐☐
7 ☐☐☐☐☐ ☐☐
4 ☐☐☐☐
4 ☐☐☐☐
9 ☐☐☐☐☐ ☐☐☐☐
2 ☐☐
3 ☐☐☐
2 ☐☐
3 ☐☐☐
2 ☐☐
7 ☐☐☐☐☐ ☐☐
2 ☐☐
3 ☐☐☐
8 ☐☐☐☐☐ ☐☐☐

82. Vermin Queen: AC 13, HD 6**, #At 2 claws or weapon, Dam 1d6 claw or 1d8 morning star, Mv 40' Fly 20', Sv MU6, Ml 9, XP 610, FG1 76
humanoid / swarm (as Insect Swarm) form once per round, paralyzing touch, takes max 1d4 from weapon attack
HP 32 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐☐ ☐☐☐☐☐ ☐☐

83. Wolverine: AC 14, HD 3, #At 2 claws/1 bite, Dam 1d4 + 2 claw, 1d6 bite, Mv 30' Climb 10' Burrow 1', Sv F3, Ml 9 or 12 (see below), XP 145ea, FG1 78
Berserk rage after damaged (+2 to hit, -2 to AC, morale increase: 9 to 12)
HP 19 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐

84. 4 Plague Hounds: AC 14, HD 4*, #At 1 bite + special, Dam 2d4 + paralysis, Mv 50', Sv F4, Ml 9, XP 280ea, FG1 78
Turn as wight, immune: sleep / charm / hold spells, Bite: save vs. Paralysis + chance of Ghoul Fever
HP 18 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐
10 ☐☐☐☐☐ ☐☐☐☐☐
13 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐
17 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐

85. 1 Owl, Giant: AC 15, HD 6, #At 2 claws, Dam 1d6 claw, Mv 10' Fly 70', Sv F6, Ml 9, XP 500, FG1 78
Sees 5 times as far as humans in dim light
HP 37 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐

86. 2 Owls, Giant: AC 15, HD 6, #At 2 claws, Dam 1d6 claw, Mv 10' Fly 70', Sv F6, Ml 9, XP 500ea, FG1 78
Sees 5 times as far as humans in dim light
HP 20 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
19 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐

87. 5 Komodo dragons: AC 15, HD 2*, #At 1 bite, Dam 1d6 + disease, Mv 30', Sv F2, Ml 7, XP 100ea, FG1 44
Bite: save vs. Poison or 1d8 dam + -2 constitution per hour until save
HP 14 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐
6 ☐☐☐☐☐ ☐
12 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐
5 ☐☐☐☐☐
8 ☐☐☐☐☐ ☐☐☐

88. 2 Glyptodons: AC 18, HD 4, #At 1 tail or trample, Dam 1d8 tail or trample, Mv 20' (10'), Sv F4, Ml 7, XP 240ea, FG1 34
HP 18 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐
18 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐

--------------------------------------------------------
EDIT (5/9): I removed stars after the book page number, and shortened the description. Note there is some discussion that some of this content is more appropriate for a Dinosaur / Land of the Lost Theme. Will hold off on more edits until we discuss it more.
Last edited by TPFox on Sun May 09, 2021 8:51 am, edited 2 times in total.
User avatar
Solomoriah
Site Admin
Posts: 8965
Joined: Thu Nov 13, 2008 8:15 pm
Location: LaBelle, Missouri
Contact:

Re: Wandering Monsters Supplement

Post Sat May 08, 2021 9:09 am

Ah... Dinosaurs.

I find myself wondering if we should have a separate section for "Lost World" encounters.

Ideas?
My personal site: www.gonnerman.org
User avatar
Dimirag
Posts: 2796
Joined: Thu Oct 06, 2011 1:24 pm
Location: Buenos Aires (C.A.B.A.), Argentina
Contact:

Re: Wandering Monsters Supplement

Post Sat May 08, 2021 10:03 am

Lost World/Dino Island/Hollow Earth, sounds workable, do we have enough dinosaurs to grant them their own list?
Sorry for any misspelling or writing error, I am not a native English speaker
Drawing portfolio: https://www.instagram.com/m.serena_dimirag/
TPFox
Posts: 15
Joined: Thu May 06, 2021 8:15 am

Re: Wandering Monsters Supplement

Post Sat May 08, 2021 10:31 am

Wilderness Encounters, Inhabited Territories

67. 4 Red Caps: AC 14 (14), HD 3*, #At 1 weapon, Dam By weapon, Mv 60', Sv T6, Ml 8, XP 175ea, FG 61
Thief abilities: 6th level in ruins (lair), 3rd level outside
HP 19 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐
9 ☐☐☐☐☐ ☐☐☐☐
7 ☐☐☐☐☐ ☐☐
6 ☐☐☐☐☐ ☐

68. 3 Red Caps: AC 14 (14), HD 3*, #At 1 weapon, Dam By weapon, Mv 60', Sv T6, Ml 8, XP 175ea, FG 61
Thief abilities: 6th level in ruins (lair), 3rd level outside
HP 14 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐
11 ☐☐☐☐☐ ☐☐☐☐☐ ☐
17 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐

69. 1 Red Cap: AC 14 (14), HD 3*, #At 1 weapon, Dam By weapon, Mv 60', Sv T6, Ml 8, XP 175, FG 61
Thief abilities: 6th level in ruins (lair), 3rd level outside
HP 23 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
☐☐☐

70. 7 Gerbalaines: AC 15, HD 1, #At 1 punch or weapon (large form), Dam 1d4 punch or 1d6 short swords, Mv 40', Sv F1 (Halfling bonuses), Ml 6, XP 25ea, FG 33
HP 6 ☐☐☐☐☐ ☐
5 ☐☐☐☐☐
3 ☐☐☐
4 ☐☐☐☐
4 ☐☐☐☐
6 ☐☐☐☐☐ ☐
6 ☐☐☐☐☐ ☐

71. 8 Gerbalaines: AC 15, HD 1, #At 1 punch or weapon (large form), Dam 1d4 punch or 1d8 maces, Mv 40', Sv F1 (Halfling bonuses), Ml 6, XP 25ea, FG 33
HP 2 ☐☐
7 ☐☐☐☐☐ ☐☐
3 ☐☐☐
2 ☐☐
1 ☐
7 ☐☐☐☐☐ ☐☐
5 ☐☐☐☐☐
1 ☐

72. 5 Gerbalaines: AC 15, HD 1, #At 1 punch or weapon (large form), Dam 1d4 punch or 1d6 short swords, Mv 40', Sv F1 (Halfling bonuses), Ml 6, XP 25ea, FG 33
HP 4 ☐☐☐☐
4 ☐☐☐☐
8 ☐☐☐☐☐ ☐☐☐
2 ☐☐
4 ☐☐☐☐

73. 3 Gerbalaines: AC 15, HD 1, #At 1 punch or weapon (large form), Dam 1d4 punch or 1d8 maces, Mv 40', Sv F1 (Halfling bonuses), Ml 6, XP 25ea, FG 33*
HP 7 ☐☐☐☐☐ ☐☐
8 ☐☐☐☐☐ ☐☐☐
7 ☐☐☐☐☐ ☐☐

74. 15 Fauns: AC 15 (11), HD 1, #At 1 punch or miniature weapon, Dam 1d6 punch or 1d6 miniature long swords, last 8: miniature morning stars 1d6 Dam, Mv 40', Sv F1 (Dwarf bonuses), Ml 8, XP 25ea, FG 33*
HP 7 ☐☐☐☐☐ ☐☐
8 ☐☐☐☐☐ ☐☐☐
1 ☐
1 ☐
4 ☐☐☐☐
8 ☐☐☐☐☐ ☐☐☐
7 ☐☐☐☐☐ ☐☐
8 ☐☐☐☐☐ ☐☐☐
1 ☐
1 ☐
7 ☐☐☐☐☐ ☐☐
1 ☐
7 ☐☐☐☐☐ ☐☐
4 ☐☐☐☐
7 ☐☐☐☐☐ ☐☐

75. 11 Ibix: AC 15 (11), HD 1, #At 1 punch or miniature weapon, Dam 1d6 punch or 1d6 miniature morning stars, Mv 40', Sv F1 (Dwarf bonuses), Ml 8, XP 25ea, FG 33
HP 4 ☐☐☐☐
7 ☐☐☐☐☐ ☐☐
3 ☐☐☐
2 ☐☐
5 ☐☐☐☐☐
8 ☐☐☐☐☐ ☐☐☐
8 ☐☐☐☐☐ ☐☐☐
2 ☐☐
6 ☐☐☐☐☐ ☐
1 ☐
4 ☐☐☐☐

76. 10 Caneins: AC 14 (11), HD 1, #At 1 bite or 1 weapon, Dam 1d4 bite or 1d6 war hammers, Mv 40', Sv F1 (+2 vs Death Ray or Poison and Paralysis or Petrification), Ml 8, XP 25ea, FG 16
Sense concealed / invisible, tracking: 80% (-15% per hour behind target)
HP 5 ☐☐☐☐☐
2 ☐☐
8 ☐☐☐☐☐ ☐☐☐
5 ☐☐☐☐☐
1 ☐
3 ☐☐☐
2 ☐☐
6 ☐☐☐☐☐ ☐
8 ☐☐☐☐☐ ☐☐☐
5 ☐☐☐☐☐

77. 4 Boglins: AC 11, HD 2*, #At 1 weapon or spell, Dam 1d6 or by daggers 1d4, or per spell, Mv 30', Sv MU2 (+4 on saves vs any sort of magic), Ml 8, XP 2 HD 100ea, FG 13*
Cast spells: as per 2nd level Magic-user.
HP 5 ☐☐☐☐☐
12 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐
14 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐
9 ☐☐☐☐☐ ☐☐☐☐

78. 2 Boglins: AC 11, HD 4*, #At 1 weapon or spell, Dam 1d6 or by short swords 1d6, or per spell, Mv 30', Sv MU4 (+4 on saves vs any sort of magic), Ml 8, XP 4 HD 280ea, FG 13*
Cast spells: as per 4th level Magic-user.
HP 18 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐
24 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐

79. 6 Bisrens: AC 15 (11), HD 1 + 2, #At 1 gore, charge, or weapns, Dam 1d6 gore, charge, or 1d8 maces, Mv 40' (subject to encumbrance), Sv F1, Ml 9, XP 25ea, FG 11*
HP 10 ☐☐☐☐☐ ☐☐☐☐☐
8 ☐☐☐☐☐ ☐☐☐
5 ☐☐☐☐☐
10 ☐☐☐☐☐ ☐☐☐☐☐
6 ☐☐☐☐☐ ☐
8 ☐☐☐☐☐ ☐☐☐

80. 5 Rot Vultures: AC 12, HD 2, #At 1 flogging, Dam 1d6 flogging, Mv 10' Fly 120', Sv F2, Ml 10, XP 75ea, FG 63
Turned as Zombie, immune: sleep / charm / hold spells, horrid stench 10' when slain: save vs Poison
HP 6 ☐☐☐☐☐ ☐
14 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐
11 ☐☐☐☐☐ ☐☐☐☐☐ ☐

81. 6 Rat Dogs: AC 15, HD 3, #At 1 bite, Dam 1d6 bite, Mv 40', Sv F3, Ml 9, XP 145ea, FG 60
Chance of disease when bitten, save vs Death to stop disease
HP 8 ☐☐☐☐☐ ☐☐☐
8 ☐☐☐☐☐ ☐☐☐
9 ☐☐☐☐☐ ☐☐☐☐
10 ☐☐☐☐☐ ☐☐☐☐☐
16 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐
8 ☐☐☐☐☐ ☐☐☐

82. Poludnista: AC 15, HD 3*, #At 1 scythe, Dam 1d8 scythe, Mv 40', Sv F3, Ml 8, XP 145ea, FG 58*
Heat stroke for wrong riddle answers: save vs Spells or -4 to attack rolls / ability checks
HP 18 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐

83. 11 Monkeys, Common: AC 16, HD 1d4, #At 1 bite, Dam 1d3 bite, Mv 50', Sv F1, Ml 7, XP 10ea, FG 49
HP 2 ☐☐
1 ☐
1 ☐
2 ☐☐
3 ☐☐☐
4 ☐☐☐☐
2 ☐☐
3 ☐☐☐
2 ☐☐
1 ☐
2 ☐☐

84. 7 Monkeys, Common: AC 16, HD 1d4, #At 1 bite, Dam 1d3 bite, Mv 50', Sv F1, Ml 7, XP 10ea, FG 49
HP 1 ☐
3 ☐☐☐
3 ☐☐☐
3 ☐☐☐
2 ☐☐
4 ☐☐☐☐
4 ☐☐☐☐

85. Lycanthrope, Werecockroach: AC 15, HD 3**, #At 1 bite or weapon, Dam 1d6 bite or 1d8 long sword, Mv 50' Human Form 40' Fly 10', Sv F3*, Ml 8, XP 205, FG 47
Only hit by silver / magical weapons, poison save: as 17th level cleric, immune: most diseases, morale check in sunlight / light spell
HP 21 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐


86. 7 Grimlocks: AC 15, HD 2, #At 1 battleaxe, Dam 1d8 battleaxe, Mv 30', Sv F2, Ml 7, XP 75ea, FG 36
Notice foes 40', vulnerable to sound / scent attacks
HP 7 ☐☐☐☐☐ ☐☐
11 ☐☐☐☐☐ ☐☐☐☐☐ ☐
3 ☐☐☐
6 ☐☐☐☐☐ ☐
6 ☐☐☐☐☐ ☐
12 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐
10 ☐☐☐☐☐ ☐☐☐☐☐

87. 3 Grimlocks: AC 15, HD 2, #At 1 battleaxe, Dam 1d8 battleaxe, Mv 30', Sv F2, Ml 7, XP 75ea, FG 36
Notice foes 40', vulnerable to sound / scent attacks
HP 11 ☐☐☐☐☐ ☐☐☐☐☐ ☐
11 ☐☐☐☐☐ ☐☐☐☐☐ ☐
15 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐

88. Flederkatze: AC 19, HD 2**, #At 2 claws, 1 bite + poison, Dam 1d2 claw, 1d3 bite, Mv 40' Fly 60', Sv MU2, Ml 7, XP 125ea, FG 32
Darkvision, bright light sensitivity, Bite: save vs Poison, detect magic / invisible at will, bestow curse once a day, only hit by silver / magical weapons, HP regeneration, +4 save vs magic
HP 12 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐

---------------------------
EDIT (5/9): I tried to shorten the descriptions and removed stars after the book page number. I also added weapon types to monsters with weapons. This list hasn't been discussed yet, and looking over it Red Caps might not belong here at they live in abandoned places...
Last edited by TPFox on Sun May 09, 2021 9:10 am, edited 2 times in total.
User avatar
Dimirag
Posts: 2796
Joined: Thu Oct 06, 2011 1:24 pm
Location: Buenos Aires (C.A.B.A.), Argentina
Contact:

Re: Wandering Monsters Supplement

Post Sat May 08, 2021 11:13 am

TPFox wrote: Sat May 08, 2021 10:31 am Wilderness Encounters, Inhabited Territories
I see all the above creatures with a FG#*, but they should be simply FG# as they are not modified versions (Specials).
Sorry for any misspelling or writing error, I am not a native English speaker
Drawing portfolio: https://www.instagram.com/m.serena_dimirag/
User avatar
Solomoriah
Site Admin
Posts: 8965
Joined: Thu Nov 13, 2008 8:15 pm
Location: LaBelle, Missouri
Contact:

Re: Wandering Monsters Supplement

Post Sat May 08, 2021 11:28 am

Dimirag wrote: Sat May 08, 2021 10:03 am Lost World/Dino Island/Hollow Earth, sounds workable, do we have enough dinosaurs to grant them their own list?
I think we can make that work. JN2 Monkey Isle does.
My personal site: www.gonnerman.org
User avatar
Dimirag
Posts: 2796
Joined: Thu Oct 06, 2011 1:24 pm
Location: Buenos Aires (C.A.B.A.), Argentina
Contact:

Re: Wandering Monsters Supplement

Post Sat May 08, 2021 12:57 pm

Cool, we have a new source for creatures.

If you update the file with the new encounter list I (and whomever wants it) can start adding dinos.

They should use "JN2#" as a reference right?
Sorry for any misspelling or writing error, I am not a native English speaker
Drawing portfolio: https://www.instagram.com/m.serena_dimirag/
User avatar
Solomoriah
Site Admin
Posts: 8965
Joined: Thu Nov 13, 2008 8:15 pm
Location: LaBelle, Missouri
Contact:

Re: Wandering Monsters Supplement

Post Sat May 08, 2021 2:10 pm

No, let's keep it to just what's in the Field Guides. I think the major selections are all there. You can also include other non-dinosaur extinct creatures in such a list (like Terror Birds).
My personal site: www.gonnerman.org
User avatar
Dimirag
Posts: 2796
Joined: Thu Oct 06, 2011 1:24 pm
Location: Buenos Aires (C.A.B.A.), Argentina
Contact:

Re: Wandering Monsters Supplement

Post Sat May 08, 2021 2:42 pm

That's even better.
Out of the 100 results, how many should be CR, how many FG and how many special?
Sorry for any misspelling or writing error, I am not a native English speaker
Drawing portfolio: https://www.instagram.com/m.serena_dimirag/
User avatar
Solomoriah
Site Admin
Posts: 8965
Joined: Thu Nov 13, 2008 8:15 pm
Location: LaBelle, Missouri
Contact:

Re: Wandering Monsters Supplement

Post Sat May 08, 2021 3:08 pm

That's the tricky question. The core rules don't have very many appropriate monsters. Before we do this, let's get a list of all the relevant monsters (with their source book and page) and then figure out how to distribute them.

I'd do it now but I'm on something else...
My personal site: www.gonnerman.org
Post Reply

Who is online

Users browsing this forum: No registered users and 7 guests