Wandering Monsters Supplement

Creating game materials? Monsters, spells, classes, adventures? This is the place!
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chiisu81
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Re: Wandering Monsters Supplement

Post Sun Dec 02, 2018 10:20 am

This thread, yes, which is in the Workshop sub-forum, is where it's accessed (attached to the first post).

That is our workflow; something is posted to the Workshop (or Showcase for those who have access and post a near-completed work to begin with), and it is developed, edited, etc. If and when it's deemed appropriate Solo can move it to the Downloads page.
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Solomoriah
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Re: Wandering Monsters Supplement

Post Sun Dec 02, 2018 2:15 pm

Um... this IS the Workshop, and until it's "complete" it can't go anywhere else. My rules, and even I have to follow them.
My personal site: www.gonnerman.org
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Solomoriah
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Re: Wandering Monsters Supplement

Post Sun Dec 02, 2018 2:15 pm

... didn't see your reply, Chi, sorry ...
My personal site: www.gonnerman.org
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Chocolate Cheddar
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Re: Wandering Monsters Supplement

Post Tue Dec 04, 2018 7:55 am

Aaaaaand I just realized where I posted this, sorry...lol. I found the document in a Google search and didn't pay full attention to its location, my bad. Thanks for the responses though.
"All we have to decide is what to do with the time that is given us."
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AlMan
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Re: Wandering Monsters Supplement

Post Thu Dec 06, 2018 9:02 pm

Looking at version 18:

In Level 1:
For the Giant Bees, Stirges, Spitting Cobras, Giant Crab Spiders, Giant Bombardier Beetles, Ghouls, Gray Ooze, Giant Black Widow Spiders, Pit Viper Snakes, Drat, and Nixies throughout the document should the HD include an asterisks (*) since the entries in the CR include them?

For the Green Slime throughout the document should the HD include two asterisks (**) since the entries in the CR include them?

For the Orcs the movement rate is given as 40’ the CR list that as the unarmored movement rate the armored movement rate is given as 30’.

Giant Flies, have a save of F1 listed, the CR list it as F2.

The Vermin have AC 16 13) needs to be 16 (13).

Should the Goblins, Orcs, Gnolls, Hobgoblin, Ibix, and Kobolds (included with Horde in 86) include the armored and unarmored listing for AC?

Should the Crypt Dwellers, and Vermin need to include 1 weapon in the #At

In the CR Normal Rats have XP of 360 for a pack, the 10 is for a Giant Rat.

Should Lizard Man Skeletons Save as F2 since they have 2 HD?
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