Re-iterating that because of the map error and being a print release, to be sure Facebook and Google+ have new posts for this.chiisu81 wrote:Thank you. I don't think we need to post on social media for every new release, but print release candidates and print releases for sure.
BF3 Strongholds of Sorcery
Re: BF3 Strongholds of Sorcery
- Solomoriah
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Re: BF3 Strongholds of Sorcery
I have posted in both places, just now.
My personal site: www.gonnerman.org
Re: BF3 Strongholds of Sorcery
I'll give it a read this week. It won't be as deep of a reading as the past few times as work is nuts for me now.
Here's hoping this one is it. I'm excited for people to pick this one up.
Here's hoping this one is it. I'm excited for people to pick this one up.
Re: BF3 Strongholds of Sorcery
I’m in the middle of Castle D’Angelo.
The only thing I’ve found so far is pg. 11: Ulrich is said to be by the ladder up to room # 40. I think it should be # 44.
I’m trying to hurry.
The only thing I’ve found so far is pg. 11: Ulrich is said to be by the ladder up to room # 40. I think it should be # 44.
I’m trying to hurry.
- Solomoriah
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Re: BF3 Strongholds of Sorcery
Your efforts are appreciated; however, at some point we'll have to call it "good enough" or it will never see print.Cryanhall wrote:I’m trying to hurry.
Here's my plan: Sunday evening or Monday morning I'll post a new release with whatever errors you've found by then corrected. After that, the error will have to be a true showstopper to prevent a print release. Chi can check the layout after I post it, just to make sure I don't miss any flow errors, and we'll still have a week before the print release date.
My personal site: www.gonnerman.org
Re: BF3 Strongholds of Sorcery
Sounds good. I’ll finish “Castle D’Angelo” and call it done.
Another issue (I think) I’ve found is pg. 34, room 68. Glassblower: “ Rablett tells the party the code phrase for room #98.” Room 98 is Maricela’s lab and I don’t see a mention of a code phrase. Should this refer to “Tamallamat” in room 101?
Another issue (I think) I’ve found is pg. 34, room 68. Glassblower: “ Rablett tells the party the code phrase for room #98.” Room 98 is Maricela’s lab and I don’t see a mention of a code phrase. Should this refer to “Tamallamat” in room 101?
- Solomoriah
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Re: BF3 Strongholds of Sorcery
Probably. Some of the lab room descriptions got rearranged. I will make it so when I edit this tonight or tomorrow.Cryanhall wrote:Sounds good. I’ll finish “Castle D’Angelo” and call it done.
Another issue (I think) I’ve found is pg. 34, room 68. Glassblower: “ Rablett tells the party the code phrase for room #98.” Room 98 is Maricela’s lab and I don’t see a mention of a code phrase. Should this refer to “Tamallamat” in room 101?
My personal site: www.gonnerman.org
- Solomoriah
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Re: BF3 Strongholds of Sorcery
I have fixed the two outstanding issues Cryanhall pointed out, and have the document open on my screen right now. I'll hold off making a PDF until tomorrow, unless Mr. Hall lets me know he's done before then.
My personal site: www.gonnerman.org
Re: BF3 Strongholds of Sorcery
Kids are in bed. I just have a few pages left. Nothing else so far. I’ll update shortly.
Re: BF3 Strongholds of Sorcery
Finished "Castle D'Angelo." Everything else looked good in that adventure.
However, in "The Tower of Light," on page 77. of room #17, Liddan Nu Madar is still misspelled twice as "Liddan Nu Maddar." The two instances are in the first and second paragraphs after the boxed text.
I did a quick scan of the other adventures and didn't see anything jump out at me.
However, in "The Tower of Light," on page 77. of room #17, Liddan Nu Madar is still misspelled twice as "Liddan Nu Maddar." The two instances are in the first and second paragraphs after the boxed text.
I did a quick scan of the other adventures and didn't see anything jump out at me.
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