BF3 Strongholds of Sorcery

Creating game materials? Monsters, spells, classes, adventures? This is the place!
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chiisu81
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Re: BF3 Strongholds of Sorcery

Post Thu Jan 25, 2018 12:51 pm

chiisu81 wrote:Thank you. :) I don't think we need to post on social media for every new release, but print release candidates and print releases for sure.
Re-iterating that because of the map error and being a print release, to be sure Facebook and Google+ have new posts for this.
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Solomoriah
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Re: BF3 Strongholds of Sorcery

Post Thu Jan 25, 2018 8:02 pm

I have posted in both places, just now.
My personal site: www.gonnerman.org
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Cryanhall
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Re: BF3 Strongholds of Sorcery

Post Thu Jan 25, 2018 10:51 pm

I'll give it a read this week. It won't be as deep of a reading as the past few times as work is nuts for me now.

Here's hoping this one is it. I'm excited for people to pick this one up.
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Cryanhall
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Re: BF3 Strongholds of Sorcery

Post Fri Feb 02, 2018 12:55 am

I’m in the middle of Castle D’Angelo.

The only thing I’ve found so far is pg. 11: Ulrich is said to be by the ladder up to room # 40. I think it should be # 44.

I’m trying to hurry.
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Solomoriah
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Re: BF3 Strongholds of Sorcery

Post Fri Feb 02, 2018 11:43 am

Cryanhall wrote:I’m trying to hurry.
Your efforts are appreciated; however, at some point we'll have to call it "good enough" or it will never see print.

Here's my plan: Sunday evening or Monday morning I'll post a new release with whatever errors you've found by then corrected. After that, the error will have to be a true showstopper to prevent a print release. Chi can check the layout after I post it, just to make sure I don't miss any flow errors, and we'll still have a week before the print release date.
My personal site: www.gonnerman.org
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Cryanhall
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Re: BF3 Strongholds of Sorcery

Post Sun Feb 04, 2018 12:19 am

Sounds good. I’ll finish “Castle D’Angelo” and call it done.

Another issue (I think) I’ve found is pg. 34, room 68. Glassblower: “ Rablett tells the party the code phrase for room #98.” Room 98 is Maricela’s lab and I don’t see a mention of a code phrase. Should this refer to “Tamallamat” in room 101?
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Solomoriah
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Re: BF3 Strongholds of Sorcery

Post Sun Feb 04, 2018 11:59 am

Cryanhall wrote:Sounds good. I’ll finish “Castle D’Angelo” and call it done.

Another issue (I think) I’ve found is pg. 34, room 68. Glassblower: “ Rablett tells the party the code phrase for room #98.” Room 98 is Maricela’s lab and I don’t see a mention of a code phrase. Should this refer to “Tamallamat” in room 101?
Probably. Some of the lab room descriptions got rearranged. I will make it so when I edit this tonight or tomorrow.
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Solomoriah
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Re: BF3 Strongholds of Sorcery

Post Sun Feb 04, 2018 10:14 pm

I have fixed the two outstanding issues Cryanhall pointed out, and have the document open on my screen right now. I'll hold off making a PDF until tomorrow, unless Mr. Hall lets me know he's done before then.
My personal site: www.gonnerman.org
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Cryanhall
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Re: BF3 Strongholds of Sorcery

Post Sun Feb 04, 2018 10:40 pm

Kids are in bed. I just have a few pages left. Nothing else so far. I’ll update shortly.
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Cryanhall
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Re: BF3 Strongholds of Sorcery

Post Sun Feb 04, 2018 11:21 pm

Finished "Castle D'Angelo." Everything else looked good in that adventure.

However, in "The Tower of Light," on page 77. of room #17, Liddan Nu Madar is still misspelled twice as "Liddan Nu Maddar." The two instances are in the first and second paragraphs after the boxed text.

I did a quick scan of the other adventures and didn't see anything jump out at me.
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