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Re: Combat with Floor Plans

Posted: Sun Oct 28, 2012 2:12 pm
by Solomoriah
I think your difficulty in understanding the by-the-book rules is that you are trying, mentally, to convert the written rules into a grid system, even though they are not so constructed. The official rules have an abstract mechanism that supports map-less play. Hyway, there is no problem with his supplement changing the official rules, specifically for this reason... they aren't written for a grid, and that's exactly what the supplement is about.

The only thing I disagree with (so far, I haven't analyzed it in detail yet) is the prohibition of moving while engaged.

Have you ever played HeroScape? This sort of thing is a common action in that game. There's no "attack from behind" rule in that game, but there is an advantage for altitude that causes two figures to dance around in just this way.

Re: Combat with Floor Plans

Posted: Sun Oct 28, 2012 2:15 pm
by Hywaywolf
I'd like to, but for some reason I can't copy any text from that pdf doc.

Re: Combat with Floor Plans

Posted: Sun Oct 28, 2012 2:34 pm
by JoeCarr28
Is an MS Word file any good for you?

Re: Combat with Floor Plans

Posted: Sun Oct 28, 2012 2:40 pm
by Hywaywolf
JoeCarr28 wrote:Is an MS Word file any good for you?
BFRPG - Combat with Floor Plans v0_02.docx
thanks. tahts working for me. I don't know whats wrong with the pdf. Usually I can cut and paste from them.

Re: Combat with Floor Plans

Posted: Fri Nov 16, 2012 3:24 pm
by JoeCarr28
I'm continuing to make steady progress with this. An updated release is coming soon.

In the meantime, if anyone has any nice photos of floor plans and miniatures that I could use to illustrate the supplement ... be they simple write/wipe battlemats, printed floor plans, or over-elaborate 3-D dungeons, I'd be very grateful if you could forward them.

Release 0.03

Posted: Tue Dec 04, 2012 3:19 pm
by JoeCarr28
Release 0.03 uploaded - see the first post of this topic. It's still a work in progress, and again all comments are very much welcome.

The whole Parting Shot issue is still a bit fuzzy with me, but hopefully this latest version is a step in the right direction.

Re: Combat with Floor Plans

Posted: Thu Dec 06, 2012 12:47 am
by Birthright
I don't like Tannen's chances against the ogre.... :P

Re: Combat with Floor Plans

Posted: Thu Dec 06, 2012 1:44 am
by dymondy2k
Joe... I've been using Maptools with my campaign and with the exception of the 1/2 movement when in melee range this is exactly how I've been running it. I will probably implement the half move in future gaming sessions though. Are you handling shooting through allies the same as moving through them? As long as the ally isn't engaged in melee with the target, they don't block line of sight?

Re: Combat with Floor Plans

Posted: Thu Dec 06, 2012 3:18 pm
by JoeCarr28
dymondy2k wrote:Joe... I've been using Maptools with my campaign and with the exception of the 1/2 movement when in melee range this is exactly how I've been running it. I will probably implement the half move in future gaming sessions though. Are you handling shooting through allies the same as moving through them? As long as the ally isn't engaged in melee with the target, they don't block line of sight?
The movement in melee wasn't in my original draft either ... it does run slightly counter to how Later Editions of the game handle floor plan combat. However, Solo and Hyway earlier in the thread felt that it was important for keeping a certain dynamism to the combat, hence the update. To be honest, I've haven't tried it yet. I'll be interested to see how it playtests in the Marketstone game.

Regarding shooting through allies, I think I would agree with you. I'll clarify that point in the next release - thanks!

Re: Combat with Floor Plans

Posted: Wed Dec 26, 2012 2:33 am
by dymondy2k
Joe.. I was considering the shooting into combat penalty and I had a thought that fits more into your supplement since it takes size into consideration. I was thinking that if your party was engaged in melee combat with a large creature that the penalty should be reduced to a -2 (and larger to 0). But if they are attacking a creature smaller than normal the penalty would be increased to -6.