Combat with Floor Plans

Creating game materials? Monsters, spells, classes, adventures? This is the place!
User avatar
Posts: 1008
Joined: Tue Feb 05, 2013 10:02 pm

Re: Combat with Floor Plans

Post Thu Jun 13, 2013 12:34 pm

Maybe it's just me, but it's just not cricket to me unless hexes are for large scale exploration and squares for small scale.
Rachel Bonuses: Now with pretty
Currently panhandling for my transition/medical bills.
User avatar
Site Admin
Posts: 6931
Joined: Thu Nov 13, 2008 8:15 pm
Location: LaBelle, Missouri

Re: Combat with Floor Plans

Post Mon Jun 24, 2013 9:47 am

We use the 5/10/5 method in my game, and have for longer than Pathfinder has existed. I just never wrote it down.
My personal site:
User avatar
Posts: 892
Joined: Sun Nov 21, 2010 8:41 am

Release 3

Post Thu Jan 01, 2015 5:33 am

Release 3 of Combat with Floor Plans has been uploaded to The Showcase. The main driver for this latest release was to bring the supplement into line with the 3rd Edition of the Core Rules (with respect to page number references and monster lists). However, I also took the opportunity to update the "Attacks from Behind" section and to make some other minor corrections to the text and figures.
Posts: 255
Joined: Tue Jul 23, 2013 2:35 am
Location: Los Angeles, CA

Re: Combat with Floor Plans

Post Wed Jan 07, 2015 1:16 am

Thanks for the updates.

I've been using some of the rules in this supplement myself in the past year. It's a good looking document. I like all the pictures.

As for the Rear Attack rules, I'm considering using the following for my houserules, from 2e's Player Options: Combat and Tactics:
... characters can make a single facing change during an enemy's move if the enemy moves adjacent to them.
The idea is that you only need 2 characters "flanking you" (with one behind) to be attacked from behind. The two attackers are not taking turns in combat, so there is always one on your back, even if the defender is aware of both; the defender has to choose which one to face, once they've moved in. However, this also prevents a single attacker from running around behind you every round, because as the attacker moves, the defender can turn to face him.

The Thief's sneak attack, however, still requires that the defender be unaware of his presence.

Having said that, I suspect some like to reserve the +2 only when the defender is absolutely unaware (or forced by 4 attackers.)

User avatar
Posts: 892
Joined: Sun Nov 21, 2010 8:41 am

Re: Combat with Floor Plans

Post Sat Jan 10, 2015 6:31 am

Thanks for the feedback. Earlier in this topic, when I first started developing the supplement, there was quite a lot of discussion surrounding moving and turning within combat. What the supplement attempts to do is to retain the flexibility and dynamism of Old School combat within the confines of a grid-based system. Hence it's pretty generous in terms of allowing both attackers and defenders to alter their relative positions. Nothing wrong with your suggestions though, and I'm glad you're finding aspects of the supplement useful. I've been using it in my own Roll20 game for a long time now and it seems pretty robust.
User avatar
Posts: 892
Joined: Sun Nov 21, 2010 8:41 am

Release 4

Post Mon Jan 01, 2018 10:46 am

Release 4 of Combat with Floor Plans has been uploaded to The Showcase. Changes as follows:

- References to page numbers in the Core Rules have been removed as these sometimes change when the Core Rules are updated. They have been replaced with references to sections of the Core Rules (Characters, Spells, Encounter, etc.).

- Various (very) minor updates to the text.
Post Reply