E-mailed update.jdn2006 wrote:That was a handy review, especially the constructive criticism.Ynas Midgard wrote:Bryce Lynch posted a review of this product on his site.
I'm downloading the files to look them over as a result and make a few changes.
SG1 Saga of the Giants - Hill Giant Hall
Re: SG1 Saga of the Giants - Hill Giant Hall
Re: SG1 Saga of the Giants - Hill Giant Hall
From the title page, "For 9 to 12 Player Characters, Levels 9 to 12"
I assume this must be a typo. I don't think that many gaming groups have 9 or more players.
Some (not all) of the other "giants" adventures have the same typo.
I assume this must be a typo. I don't think that many gaming groups have 9 or more players.
Some (not all) of the other "giants" adventures have the same typo.
Re: SG1 Saga of the Giants - Hill Giant Hall
I'm downloading this for editing.
Re: SG1 Saga of the Giants - Hill Giant Hall
SG1-Saga-of-the-Giants-Hill-Giant-Hall-r11
I'm downloading this for error corrections (I'll try to get it back by Monday). Notably…
HP Box errors: 4
Monster Count versus HP sets errors: 1
page 6
10. PRIVATE ROOM OF THE CHIEF & CHIEFTESS.
No period after "potted plants is a leather purse with 300 pp and 150 gp"
Page 9
20. OPEN ROOFED RUNNING AREA.
11 Dire Wolves (needs a colon after)
Page 11
expanded data for wandering monsters (above room 1. LANDING.)
1d3 Tentacle Worms: first one has 20 hp but 17 boxes
Page 11
room # 3. PRISON.
2 Flesh Golems*: second one has 36 hp and 31 boxes.
Page 13
Room # 11. SECRET TEMPLE.
3 Hill Giant Mummies*: (1st one has 64 hp and 60 boxes)
6 Ogre Zombies: (3rd one has 24 hp and 25 boxes)
Page 16:
17. GUARD ROOM.
s/b 4 bugbears not 5
I'm downloading this for error corrections (I'll try to get it back by Monday). Notably…
HP Box errors: 4
Monster Count versus HP sets errors: 1
page 6
10. PRIVATE ROOM OF THE CHIEF & CHIEFTESS.
No period after "potted plants is a leather purse with 300 pp and 150 gp"
Page 9
20. OPEN ROOFED RUNNING AREA.
11 Dire Wolves (needs a colon after)
Page 11
expanded data for wandering monsters (above room 1. LANDING.)
1d3 Tentacle Worms: first one has 20 hp but 17 boxes
Page 11
room # 3. PRISON.
2 Flesh Golems*: second one has 36 hp and 31 boxes.
Page 13
Room # 11. SECRET TEMPLE.
3 Hill Giant Mummies*: (1st one has 64 hp and 60 boxes)
6 Ogre Zombies: (3rd one has 24 hp and 25 boxes)
Page 16:
17. GUARD ROOM.
s/b 4 bugbears not 5
Re: SG1 Saga of the Giants - Hill Giant Hall
While I'm waiting for the last version e-mailed to be posted...
12. SECRET TEMPLE.
three healing potions <-- "three" should not be bold.
AC 15 (13) <- "(13)" not needed
AC 15 (12) <- "(12)" not needed
Mv 30' Unarmored 40' <- " Unarmored 40'" not needed
The the mummy with with 64 hp = The mummy with 64 hp
NEW MAGIC ITEMS
Spear of Lightning +1, +2 or +3. needs to be moved after after the sling bullets.
Amulet of Protection From Evil. Bestows the effect of the Protection From Evil spell on the wearer [needs period]
12. SECRET TEMPLE.
three healing potions <-- "three" should not be bold.
AC 15 (13) <- "(13)" not needed
AC 15 (12) <- "(12)" not needed
Mv 30' Unarmored 40' <- " Unarmored 40'" not needed
The the mummy with with 64 hp = The mummy with 64 hp
NEW MAGIC ITEMS
Spear of Lightning +1, +2 or +3. needs to be moved after after the sling bullets.
Amulet of Protection From Evil. Bestows the effect of the Protection From Evil spell on the wearer [needs period]
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Re: SG1 Saga of the Giants - Hill Giant Hall
Uploading it now. I made a few minor corrections, so please download the new version before making further updates. Thanks!
My personal site: www.gonnerman.org
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