Re: SG1 Saga of the Giants - Hill Giant Hall
Posted: Fri May 31, 2013 10:45 pm
I can't speak for JD but I love when somebody takes a critical eye through my modules.. Nice to have somebody else looking at it from a different perspective.
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https://www.basicfantasy.org/forums/viewtopic.php?f=19&t=606
My pleasure. Also, it is really good to hear others are so cool about it.dymondy2k wrote:I can't speak for JD but I love when somebody takes a critical eye through my modules.. Nice to have somebody else looking at it from a different perspective.
I like it. If you see any of the other random tables you want to rework, do so.Ynas Midgard wrote:I put together a more detailed random encounter table for outside the lair. It is currently a 2d4 table (I thought it needed a slight bell curve but 2d6 seemed too much).
2 - The Wolf Keeper (Area 23) with 1d4+1 Dire Wolves (Area 21), looking for orc prisoner escapees.
3 - 2d6 Harpies, spying for Queen Isabelle the Cursed; they attack only if provoked.
4 - 2d6+6 Orcs, planning to rescue their leader, Graxar (see Area 23 of the Main Dungeon Level).
5 - 1d3+1 Hill Giants, patrolling the area; if encountered, one of them rushes to warn the others, while the rest of them slowly fall back while causing as much harm as possible.
6 - 1 Hill Giant and 2d4 Ogres, hunting for food (game or orc).
7 - 1d6 Centaurs and 2d6 Elves, forces of the Fairy World sent to investigate the situation.
8 - A Minotaur, wandering about the hills after finally escaping his maze prison by killing his master.
Definitely should, with all the feedback and suggestions and work.Solomoriah wrote: Incidentally, I don't know J.D.'s opinion on the matter, but it seems to me that you should add yourself to the Contributors list too, since you're adding materially to the adventure.