Re: Basic Fantasy Character Funnel
Posted: Mon Jul 30, 2012 10:31 pm
Their is another way to put together a party. Thrown together during a zombie apocalypse. Good thinking Joe!
SmootRK wrote:I generally play with ability score arrays so that players can arrange and play the kind of character they want. Nothing more frustrating for me than rolling over and over, and ending up settling for a sub-standard character of a class that I really had no real desire to play anyhow. I guess I could just play extra-bold leading to an early death, so that a new re-roll session can occur... but I would just rather be able to play immediately with my preferred choice. I know others have different opinions.
Arrays have the benefit of being both 'fair/equal' (as is point buy systems), as well as being about the easiest to use... unlike point buy where one must do calculations and various choices to finish using up any points in an efficient way. I don't hate point-buy, but just find a simple array to be much easier to use. My children (max age now is 9), even though very advanced academically, do not do well with the process of assigning ability scores via such methods.Metroknight wrote:Instead of playing around with the score arrays why not a point buy on the stats. I use that very regularly and most of my players get to build characters they want but none of them are uber characters either.SmootRK wrote:I generally play with ability score arrays so that players can arrange and play the kind of character they want. Nothing more frustrating for me than rolling over and over, and ending up settling for a sub-standard character of a class that I really had no real desire to play anyhow. I guess I could just play extra-bold leading to an early death, so that a new re-roll session can occur... but I would just rather be able to play immediately with my preferred choice. I know others have different opinions.
You get d2 rolls on Table 1-1, as explained in the instructions. Characters gain a weapon from the Occupations Table (1-3, not included in this .pdf). I'm working on an OGL occupations table, hopefully should update the first post with it in the next few days.Hywaywolf wrote:when using table 1-1 how many d20 rolls do you get?
Do you just get to pick a weapon or do you roll for it? If either, how many items from that list? Or do you buy it which would be bad since rolling 5d12 for copper pieces isn't going to buy you anything except a club or a staff. Also, you have dagger listed twice and a sling stone is only d3. Dart, sling stone/bullet and anything else thrown/slung would get the Strength bonus to damage.
I think all these score generation methods are perfectly fine, but I think rolling works best for this system. One of the advantages of a character funnel is rapidly generating a wide variety of characters, many of them distinctly sub-optimal, and then testing them out. Point buy would slow this down a great deal (tho arrays might be faster).SmootRK wrote:Arrays have the benefit of being both 'fair/equal' (as is point buy systems), as well as being about the easiest to use... unlike point buy where one must do calculations and various choices to finish using up any points in an efficient way. I don't hate point-buy, but just find a simple array to be much easier to use. My children (max age now is 9), even though very advanced academically, do not do well with the process of assigning ability scores via such methods.Metroknight wrote:Instead of playing around with the score arrays why not a point buy on the stats. I use that very regularly and most of my players get to build characters they want but none of them are uber characters either.SmootRK wrote:I generally play with ability score arrays so that players can arrange and play the kind of character they want. Nothing more frustrating for me than rolling over and over, and ending up settling for a sub-standard character of a class that I really had no real desire to play anyhow. I guess I could just play extra-bold leading to an early death, so that a new re-roll session can occur... but I would just rather be able to play immediately with my preferred choice. I know others have different opinions.