Medieval-Man's Monster Thread (Retired)

Creating game materials? Monsters, spells, classes, adventures? This is the place!
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MedievalMan
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Re: Medieval-Man's New Monster Creations

Post Sat Feb 23, 2013 9:17 pm

I don't know what has gotten into me, but here is another. This one I really need some feedback on, mostly on whether or not its too wordy.

Edit 1
See collective post below.
Last edited by MedievalMan on Sun Feb 24, 2013 1:48 pm, edited 1 time in total.
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Joe the Rat
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Re: Medieval-Man's New Monster Creations

Post Sun Feb 24, 2013 10:22 am

Okay, I'm eyeballing the wolfwere against wolf stats, and assuming we're talking between wolf and dire wolf, it holds well.
Does the "natural" AC (13) stand for wolf form?

You probably need a note about their ability to communicate with normal wolves, to fit with the inclusion of normal wolves in their "wild" pack. This doesn't have to be a command ability - Their exceptional intelligence and size should be enough to establish dominance.
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MedievalMan
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Re: Medieval-Man's New Monster Creations

Post Sun Feb 24, 2013 12:01 pm

Does the "natural" AC (13) stand for wolf form?
Its for all forms, but its based on the wolf's AC.
You probably need a note about their ability to communicate with normal wolves, to fit with the inclusion of normal wolves in their "wild" pack.
Ah good catch, I didn't even realize I missed that. Thank you for pointing it out.
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LibraryLass
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Re: Medieval-Man's New Monster Creations

Post Sun Feb 24, 2013 12:03 pm

MedievalMan wrote:
LibraryLass wrote:Dammit, Medieval Man, I was going to do those two. :)
I wrote them both spur of the moment this morning, funny how we were thinking about the same thing. ;)


LibraryLass wrote:Yesyesyesyesyes.

But then I'm that one weird chick who WILL let people play My Little Ponies if they want.
I would love to write up an animal race supplement. You want to maybe colab on it?
Perhaps. I did something like that as one of my first additions to Microlite74, it would be worth revisiting.

Also, cheers on the Derro, always a favorite.
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MedievalMan
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Re: Medieval-Man's New Monster Creations

Post Sun Feb 24, 2013 12:20 pm

Perhaps. I did something like that as one of my first additions to Microlite74, it would be worth revisiting.
It might be fun! Let me know whatever you decide. :)
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SmootRK
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Re: Medieval-Man's New Monster Creations

Post Sun Feb 24, 2013 12:43 pm

Medieval, can I ask you to combine your Hag with the Hag presented in DanButerbaugh's thread. If you feel that it might be best to inquire with him directly on a collaboration, then so be it. Then when we can put the combined effort up (I will still review it). Just let me know when a roughly "final version" is ready.

Perhaps I should try to do more such delegating, especially when multiple individuals present such duplicate ideas.

Likewise for your other items, email me directly when you have them finished, so I don't try to import something that is still being hashed out.

Also, saving me a little bit of re-do effort. I generally follow this data flow in the description (and look for examples of similar creatures to follow). MM don't feel singled out... just trying to get my "style" down on paper in a sort of instruction or recipe manner.

Stats then:
Very brief description. Let the GM/Players fill in with their imagination when possible. Darkvision and language is generally in the first paragraph or two as well.

Next, Main Physical Attack Form, followed by other sorts of attack forms. Large quantities of such abilities are broken up in logical divisions. Spells/Spell-like Powers may or may not be combined into this paragraph depending on quantity or relational factors.

A paragraph where certain factors are always found follows. Mindless, Undead Traits, etc.

Last paragraph might have some addition info such as Exceptional Individuals, Leaders, or any last minute fluff that helps.
Again, if humanoid creature, emulate the flow of another such humanoid from the Field Guide, or find a creature with a similar quantity of abilities or whatever and emulate the flow of info.

Basically, as we move forward with contributions, in order for our materials have some sense of cohesion of style, writing, data... your efforts will speed me along more so. (I will keep this post around so I can share this with others who might be contributing too).
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MedievalMan
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Re: Medieval-Man's New Monster Creations

Post Sun Feb 24, 2013 1:10 pm

SmootRK wrote:Medieval, can I ask you to combine your Hag with the Hag presented in DanButerbaugh's thread. If you feel that it might be best to inquire with him directly on a collaboration, then so be it. Then when we can put the combined effort up (I will still review it). Just let me know when a roughly "final version" is ready.
I don't know how this will work out, we both seem to have two completely different interpretations of how the hag should be written. If he wants to do this, fine, otherwise I am going to focus on my other monsters for now.

Other than that I will reformat what I wrote. Hopefully shouldn't take to long.
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MedievalMan
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Re: Medieval-Man's New Monster Creations

Post Sun Feb 24, 2013 1:57 pm

NUKED
Last edited by MedievalMan on Thu Mar 07, 2013 4:56 pm, edited 3 times in total.
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MedievalMan
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Re: Medieval-Man's New Monster Creations

Post Sun Feb 24, 2013 1:59 pm

NUKED
Last edited by MedievalMan on Thu Mar 07, 2013 4:56 pm, edited 5 times in total.
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Re: Medieval-Man's New Monster Creations

Post Sun Feb 24, 2013 2:01 pm

If you can't reconcile the hags, you should consider renaming one or the other of them. I'd suggest looking at the 1E era source material and awarding the Hag title to whichever one is closer, then come up with a different name for the other.
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