Medieval-Man's Monster Thread (Retired)

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SmootRK
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Re: Medieval-Man's New Monster Creations

Post Thu Feb 07, 2013 11:39 pm

Do something different with them (but still rather WoW)... give them the secret of Magical/Alchemical Black Powder, and thus an arsenal of clay pot bombs, flash bombs (blinding), or other incendiaries. Flintlocks possibly if you want to have the potential for such in your game.
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LibraryLass
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Re: Medieval-Man's New Monster Creations

Post Fri Feb 08, 2013 3:33 am

I dunno, the minute you introduce black powder and other incendiaries, PCs immediately start to want their own. Which can be fun too, don't get me wrong...
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Re: Medieval-Man's New Monster Creations

Post Fri Feb 08, 2013 8:42 am

My dwarves have guns, and nobody else really wants them. Reload is too slow, and why mess with that when you have a trusty Longbow +1 or a quiver full of magic arrows?
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Joe the Rat
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Re: Medieval-Man's New Monster Creations

Post Fri Feb 08, 2013 11:04 pm

Assuming muzzle-loaders, they'd be in the light-heavy crossbow range for reloads, plus needing to stop and clear the barrel every so many, plus the high rate of misfire, plus you have to keep the powder dry, plus the need to invent a slow match or some sort of spring-loaded flint-and-steel arrangement, plus accuracy is rubbish.

Great psychological/shock effect though, and they generate their own concealment, and they scale up nicely.

The real problem is once you get gunpowder, you get grenadiers.
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MedievalMan
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Re: Medieval-Man's New Monster Creations

Post Sat Feb 23, 2013 2:06 pm

I honestly can't believe no one has yet to write up nymphs. If anyone spots any grammatical errors let me know. I am also considering upping their Hit Dice to 5.

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Last edited by MedievalMan on Sun Feb 24, 2013 1:47 pm, edited 1 time in total.
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MedievalMan
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Re: Medieval-Man's New Monster Creations

Post Sat Feb 23, 2013 3:27 pm

And the classic Serpent-man. Again, please tell me if you see any grammar errors or misspellings.

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Last edited by MedievalMan on Sun Feb 24, 2013 1:47 pm, edited 2 times in total.
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MedievalMan
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Re: Medieval-Man's New Monster Creations

Post Sat Feb 23, 2013 4:36 pm

So looking at the pony races I got to thinking, not everyone (or even most people) are into having intelligent candy-colored equines running around their campaign settings. I can agree with that sentiment, I probably will never use them in my own settings. However, the thought occurred to me that their may be a grain worth pursuing in the concept, IE intelligent animal races. They are a staple of many fantasy settings, so who is to say that they don't deserve some sort of representation? Maybe it would be worth writing a few as optional races.
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LibraryLass
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Re: Medieval-Man's New Monster Creations

Post Sat Feb 23, 2013 5:06 pm

Dammit, Medieval Man, I was going to do those two. :)
MedievalMan wrote:So looking at the pony races I got to thinking, not everyone (or even most people) are into having intelligent candy-colored equines running around their campaign settings. I can agree with that sentiment, I probably will never use them in my own settings. However, the thought occurred to me that their may be a grain worth pursuing in the concept, IE intelligent animal races. They are a staple of many fantasy settings, so who is to say that they don't deserve some sort of representation? Maybe it would be worth writing a few as optional races.
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MedievalMan
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Re: Medieval-Man's New Monster Creations

Post Sat Feb 23, 2013 6:26 pm

LibraryLass wrote:Dammit, Medieval Man, I was going to do those two. :)
I wrote them both spur of the moment this morning, funny how we were thinking about the same thing. ;)


LibraryLass wrote:Yesyesyesyesyes.

But then I'm that one weird chick who WILL let people play My Little Ponies if they want.
I would love to write up an animal race supplement. You want to maybe colab on it?
Last edited by MedievalMan on Sat Feb 23, 2013 11:48 pm, edited 1 time in total.
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MedievalMan
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Re: Medieval-Man's New Monster Creations

Post Sat Feb 23, 2013 7:45 pm

Another one down and done. Tried something different to emulate the derro being led by spell-casters.

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Last edited by MedievalMan on Sun Feb 24, 2013 1:47 pm, edited 5 times in total.
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