Fighter Stances
Posted: Sat Jun 23, 2012 6:50 pm
Sorry to make yet another new topic, but I figured this would be the best way to share.
So I have been reading 4E essentials for kicks lately and really liked the idea of "stances" introduced for fighters. They looked simple enough and I translated a few of them for use with BFRPG. Maybe I can add a few more to the list but for now here is what I have.
Fighter Stances
At first level a fighter can choose single stance from the list below. A stance is a minor ability that augments normal attacks. It is a free action to enter a stance, and a stance lasts until either the character ends the stance, falls unconscious, or is killed.
EDIT 1
Alright I lowered the power of most of the abilities and split one ability in two.
Battle Guardian
You work to occupy nearby foes using a combination of fighting skill and clever tactics to keep them distracted.
Until this stance ends, enemies within 5' of you suffer a -2 penalty to attack rolls that do not include you as a target.
Hammer Hands
You channel your anger into each strike dealing devastating damage to your foes.
Until this stance ends, you gain a +1 bonus to melee damage rolls.
Cleaving Assault
Your wide, sweeping attacks carry through to let you lash out at another nearby foe.
Until this stance ends, whenever you hit an enemy with a melee attack you may make a free attack against an adjacent enemy that was not the target of the first attack. If this attack hits that enemy takes damage equal to your Strength modifier.
Poised Assault
You settle into an offensive stance, your poise and focus making every strike count.
Until this stance ends, you gain a +1 bonus to melee attack rolls.
Berserkers Charge
You channel your combat fury and throw yourself upon your foes.
Until this stance ends, when you perform a charge your base speed is increased by 10' and you gain an additional +1 bonus to your attack roll at the end of the charge, however the penalty you take to your AC is at an additional -2 as well.
Duelists Assault
You focus your attention on a lone enemy, tearing into it with deadly force.
Until this stance ends, you gain a +2 bonus on melee attack rolls against a target that has no creatures adjacent to it other than you.
Unfettered Fury
You embrace your inner fury, hitting fast and hard to mow through your foes.
Until this stance ends, you take a -2 penalty to attack rolls and armor class but gain +2 damage to melee attack rolls.
Rapid Shot
You quickly fire a succession of arrows.
Until this stance ends, you may fire 2 arrows targeting 2 separate enemies no more than 10' apart. Both attacks are made at a -2 to hit.
Precise Shot
You take careful aim before unleashing a well placed shot.
Until this stance ends, you gain a +1 bonus to ranged attack rolls.
So I have been reading 4E essentials for kicks lately and really liked the idea of "stances" introduced for fighters. They looked simple enough and I translated a few of them for use with BFRPG. Maybe I can add a few more to the list but for now here is what I have.
Fighter Stances
At first level a fighter can choose single stance from the list below. A stance is a minor ability that augments normal attacks. It is a free action to enter a stance, and a stance lasts until either the character ends the stance, falls unconscious, or is killed.
EDIT 1
Alright I lowered the power of most of the abilities and split one ability in two.
Battle Guardian
You work to occupy nearby foes using a combination of fighting skill and clever tactics to keep them distracted.
Until this stance ends, enemies within 5' of you suffer a -2 penalty to attack rolls that do not include you as a target.
Hammer Hands
You channel your anger into each strike dealing devastating damage to your foes.
Until this stance ends, you gain a +1 bonus to melee damage rolls.
Cleaving Assault
Your wide, sweeping attacks carry through to let you lash out at another nearby foe.
Until this stance ends, whenever you hit an enemy with a melee attack you may make a free attack against an adjacent enemy that was not the target of the first attack. If this attack hits that enemy takes damage equal to your Strength modifier.
Poised Assault
You settle into an offensive stance, your poise and focus making every strike count.
Until this stance ends, you gain a +1 bonus to melee attack rolls.
Berserkers Charge
You channel your combat fury and throw yourself upon your foes.
Until this stance ends, when you perform a charge your base speed is increased by 10' and you gain an additional +1 bonus to your attack roll at the end of the charge, however the penalty you take to your AC is at an additional -2 as well.
Duelists Assault
You focus your attention on a lone enemy, tearing into it with deadly force.
Until this stance ends, you gain a +2 bonus on melee attack rolls against a target that has no creatures adjacent to it other than you.
Unfettered Fury
You embrace your inner fury, hitting fast and hard to mow through your foes.
Until this stance ends, you take a -2 penalty to attack rolls and armor class but gain +2 damage to melee attack rolls.
Rapid Shot
You quickly fire a succession of arrows.
Until this stance ends, you may fire 2 arrows targeting 2 separate enemies no more than 10' apart. Both attacks are made at a -2 to hit.
Precise Shot
You take careful aim before unleashing a well placed shot.
Until this stance ends, you gain a +1 bonus to ranged attack rolls.