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Re: Spells Needed

Posted: Sun Jul 15, 2012 12:18 pm
by SmootRK
MedievalMan wrote:Yay Jaunt. Good start to the day with that little gem.
I can see this as very useful to get around some dungeon obstacles. I also like the Frost Nova slightly remodeled after Fireball (with minor changes).

Re: Spells Needed

Posted: Sun Jul 15, 2012 12:23 pm
by MedievalMan
Yeah reading Frost Nova as written it almost looks like they just copy/pasted fireball and added in the slow effect. In Warcraft 3 Frost Nova is a lot like fireball from D&D except that it just appears in a space within line if sight. You don't need line of effect or anything. No bead of fire or whatever fireball normally has.

Man I really wish I had sent you Death and Decay. But its like a 9th (or in this case 7th) level spell that is really really overpowered as written.

Re: Spells Needed

Posted: Sun Jul 15, 2012 12:29 pm
by SmootRK
MedievalMan wrote:Yeah reading Frost Nova as written it almost looks like they just copy/pasted fireball and added in the slow effect. In Warcraft 3 Frost Nova is a lot like fireball from D&D except that it just appears in a space within line if sight. You don't need line of effect or anything. No bead of fire or whatever fireball normally has.

Man I really wish I had sent you Death and Decay. But its like a 9th (or in this case 7th) level spell that is really really overpowered as written.
LOL I actually did do some essentially copy/paste of fireball. The bead thing is a good minor limitation or restriction, trying to get it through areas of cover will often cause premature detonation.

Re: Spells Needed

Posted: Sun Jul 15, 2012 12:34 pm
by MedievalMan
Yeah it is just essentially the cold version of Fireball. Ice loving wizards need some sort of attack spell that won't melt their fortress.

Still really happy with Jaunt. Love that spell for some reason.

Re: Spells Needed

Posted: Sun Jul 15, 2012 12:45 pm
by SmootRK
Went ahead and update file in first post. 53 pages of spells!

Re: Spells Needed

Posted: Sun Jul 15, 2012 12:52 pm
by MedievalMan
That's a lot of magic. So tempted to let people use the list.

Re: Spells Needed

Posted: Sun Jul 15, 2012 12:59 pm
by SmootRK
MedievalMan wrote:That's a lot of magic. So tempted to let people use the list.
So far, as I have endeavored to put balancing details into each spell, I would not have any problem with people getting access to various spells. However, I think characters might have to 'research' such spells that do not appear on the standard class lists (but perhaps discounted from the price that one would pay for totally player created personal spell).

You might try out a few spells by having a charged wand (just a few charges) of a highly desired spell... see how it works in the hands of players. We might generate a little 'play-testing' this way (and being charged, will not indefinitely affect campaigns if found to be too much).

Re: Spells Needed

Posted: Sun Jul 15, 2012 1:07 pm
by MedievalMan
Hey Smoot if their is a Minor Warding spell why isn't their a Major Warding spell? Should be simple enough to create.

Re: Spells Needed

Posted: Sun Jul 15, 2012 1:15 pm
by SmootRK
MedievalMan wrote:Hey Smoot if their is a Minor Warding spell why isn't their a Major Warding spell? Should be simple enough to create.
excellent idea, and one of those self-evident 'duh' moments. I will put one in, probably 4th level.

Re: Spells Needed

Posted: Sun Jul 15, 2012 1:18 pm
by MedievalMan
I was thinking the same 4th level, 6d6 damage?

I would love to have that spell cast on a rock and during battle yell "Hey you! Catch!" :lol: