Creating the Half-Dragon
Posted: Wed Apr 18, 2012 3:05 pm
Hey guys, I am currently throwing together the half-dragon race for my games and I thought I would ask if you had any suggestions for abilities and such. This is what I have so far.
They are the spawn of gold dragons and humans. Their restrictions would be something like str 13, con 11, amx dex of 15 or 17. I was thinking special abilities along the lines of a bite attack, maybe claws, some sort of breath weapon and darkvision 60'. They would only be bale to play fighters, clerics and magic-users.
Anyone have any ideas on how I can expand this?
EDIT
Here is the final version for people to use.
Half-Dragon
Description: Half-Dragons are the result of magical experimentation combining dragons and humans. Half-Dragons are easily identified by the scaly flesh, sharp teeth, reptilian eyes, long tail and large leathery wings. Half-Dragons find it difficult fitting in with normal society due to their draconic appearance, and most become adventurers simply to earn a living. Both male and female Half-Dragons stand some six and a half feet tall and weigh around 300 to 350 pounds. Half-Dragons have a long life span, typically two to three centuries in length.
Restrictions: Half-Dragons may become Clerics, Fighters, and Magic-Users, they may also combine the classes of Fighter and Magic-User. A Half-Dragon must have a minimum 13 in Strength and a 13 in Constitution, and may not have a Dexterity higher than 15. Due to their odd body shape any armor a Half-Dragon wears must be specially tailored to fit and costs x3 the base amount.
Special Abilities: All Half-Dragons have Darkvision with a 60' range. A Half-Dragons wings do not allow flight, but they do allow the Half-Dragon to glide reducing fall damage by up to 3d6. A heavily encumbered Half-Dragon is unable to use this gliding ability. Half-Dragons have a breath weapon that they can use once per day. This breath attack deals 1d6 points of damage per point of Constitution modifier, a successful save vs Dragon Breath reduces this damage by half. A Half-Dragons breath weapon deals one of the following types of damage; Acid, Cold, Fire or Electricity. A Half-Dragon's breath attack affects those caught in an area whether friend or foe, those who choose Acid, Cold or Fire damage affect a 30' cone shaped area while those who choose Electricity affect everything within a 10' wide 50' long line. Breath attack damage type is chosen at first level and cannot be changed once chosen. Due to their great size, Half-Dragons gain a bonus of +1 to die rolls when opening doors or performing other feats of Strength.
Saving Throws: Half-Dragons save at +1 vs. Death Ray or Poison.
They are the spawn of gold dragons and humans. Their restrictions would be something like str 13, con 11, amx dex of 15 or 17. I was thinking special abilities along the lines of a bite attack, maybe claws, some sort of breath weapon and darkvision 60'. They would only be bale to play fighters, clerics and magic-users.
Anyone have any ideas on how I can expand this?
EDIT
Here is the final version for people to use.
Half-Dragon
Description: Half-Dragons are the result of magical experimentation combining dragons and humans. Half-Dragons are easily identified by the scaly flesh, sharp teeth, reptilian eyes, long tail and large leathery wings. Half-Dragons find it difficult fitting in with normal society due to their draconic appearance, and most become adventurers simply to earn a living. Both male and female Half-Dragons stand some six and a half feet tall and weigh around 300 to 350 pounds. Half-Dragons have a long life span, typically two to three centuries in length.
Restrictions: Half-Dragons may become Clerics, Fighters, and Magic-Users, they may also combine the classes of Fighter and Magic-User. A Half-Dragon must have a minimum 13 in Strength and a 13 in Constitution, and may not have a Dexterity higher than 15. Due to their odd body shape any armor a Half-Dragon wears must be specially tailored to fit and costs x3 the base amount.
Special Abilities: All Half-Dragons have Darkvision with a 60' range. A Half-Dragons wings do not allow flight, but they do allow the Half-Dragon to glide reducing fall damage by up to 3d6. A heavily encumbered Half-Dragon is unable to use this gliding ability. Half-Dragons have a breath weapon that they can use once per day. This breath attack deals 1d6 points of damage per point of Constitution modifier, a successful save vs Dragon Breath reduces this damage by half. A Half-Dragons breath weapon deals one of the following types of damage; Acid, Cold, Fire or Electricity. A Half-Dragon's breath attack affects those caught in an area whether friend or foe, those who choose Acid, Cold or Fire damage affect a 30' cone shaped area while those who choose Electricity affect everything within a 10' wide 50' long line. Breath attack damage type is chosen at first level and cannot be changed once chosen. Due to their great size, Half-Dragons gain a bonus of +1 to die rolls when opening doors or performing other feats of Strength.
Saving Throws: Half-Dragons save at +1 vs. Death Ray or Poison.