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Re: Warfare Rules

Posted: Tue Jun 01, 2021 4:48 pm
by Dimirag
Lord of Halfcastle wrote: Tue Jun 01, 2021 12:20 pm It should be the job of the dungeon master to add in details as they need them to fit their world and narrative.
I think some guidelines should exist to help the Game Master. There is no need for complicated rules, something like heavy armored platoons get an initiative penalty but reduces the damage suffered by 1 or 2 points; longer weapon platoons having an init bonus or the first attack when colliding with the enemy...
Lord of Halfcastle wrote: Tue Jun 01, 2021 12:20 pm Also, 1HP lost does not equal one actual death of a unit. You can think of the HD as the unit's accumulated strength that decreases as causalities on the field are lost.
Warfare - Basic Fantasy RPG Rules Supplement by Rules by Joel Conley (Lord of Halfcastle) wrote: When two platoons engage each other, the game master and player rolls 2d6, then subtract their opponent’s total from their HD total as “casualties”
Although the word is in quotation marks it may give the wrong idea.

Re: Warfare Rules

Posted: Tue Jun 22, 2021 4:07 am
by Pirate GM13
Is anyone still working on this?

Re: Warfare Rules

Posted: Sat Aug 07, 2021 8:56 pm
by Lord of Halfcastle
Pirate GM13 wrote: Tue Jun 22, 2021 4:07 am Is anyone still working on this?
Hey there! I've just finished a brief break from gaming and working on the ruleset but there will be updates coming in the future. I'm also waiting for more feedback as well.

Re: Warfare Rules

Posted: Mon Aug 09, 2021 9:44 am
by Dimirag
Don't wait, if you have a new version, just upload it, feedback is never guaranteed.

Re: Warfare Rules

Posted: Mon Aug 09, 2021 11:02 am
by chiisu81
(in real life)

On the forums, more frequent uploads will likely mean more feedback. ;)

Re: Warfare Rules

Posted: Thu Aug 12, 2021 9:45 am
by Solomoriah
Just spell something wrong, or use the wrong "horde/hoard" and you'll find out who's reading it... :D