That why the box with "other" exist, as there are many different rolls that can be added, I choose just a few. d8+2 seemed to high compared to the standard rules to me.TrickyNikki wrote: ↑Sun Sep 12, 2021 4:49 am Increased Hit Points - one other valid option would be a d8+2, I think it’s the only one missing there that’s obvious. Another method for increased Hit Points would be doubling the bonus of Constitution for the fighter’s health, this would allow them to have these benefits without changing the dice. I know that may be too much if you have an 18… but then again, when do you ever have 18?)
I would double any type of healing, but its left up to a GM choice.
2d6 makes a bell roll, I prefer to keep it straight, plus I like the d12 and this gives a place for roll it.
Same as above, I prefer to keep it simple and straight.
Its not a constant bonus as it depends on the fighter being able to defend and the type of attack and equipment.TrickyNikki wrote: ↑Sun Sep 12, 2021 4:49 am Armor Class Bonus - +5 AC is super strong to be honest, that would make some fighters with the right dex and armor impossible to hit. I’d advise maybe this Armor class bonus be more conditional, like the fighter has certain amount of times they can increase their AC in response to a hit and they can only do so a number of times before having to rest and get this ability back. Flat AC bonus is a pretty strong option.
The character can chose to focus on several different weapons, making it able to focus on more than one group may make the fighter too strong.TrickyNikki wrote: ↑Sun Sep 12, 2021 4:49 am Weapon Focus - I’d make it more general, like type of weapon. This way the fighter actually feels like a professional instead of a hobbyist. Add an option for the DM to check mark: Instead of choosing a single weapon, the fighter uses a “type” for their weapon focus, be it all swords, all bows, all polearm and etc.
It should be 10th level, sames as 4 ranks with Weapon Specialization and the option of no 3/2 attacks.
4 points makes that a 5-6 level fighter can attack with a +0AB, similar to a 6th level fighter on the d20 system.
A +4 AC is the same as a -4AB
Its a throwback mechanic, in some iterations of the original game a 4th level fighter gets extra attack against 1hd or lower creatures, I reduced the amount of attacks but increased the target's HD.
Other uses of Combat Points are possible and up to the GM, It can be used as a mechanic for a sub-class, but it should be "worst" in some aspects than this "core option".
"The opening selected last until the next round or next roll, whatever comes first."
The initiative bonus is helpful as it affects your initiative on the next round.
I've uploaded r4 with tiny changes.