Since I started playing RPGs again last year (BFRPG was the first rulebook I bought), I first focused on solo-playing.
I have a soft spot for dungeons and hexcrawls random generation tables and I have followed with interest the development of the Hexcrawl Procedures supplement.
That supplement's dungeon generation method (dice drop on paper sheet), however, is simply not my favorite one, although it's a good one.
This is my attempt to propose an alternative procedural generation method (inspired by the famous Appendix A).
It is my intention to also write a solo engine in the future to support both this and the Hexcrawl Procedures supplements.
For now, I am submitting this first attempt to you and look forward to receiving feedback and suggestions.
Dungeon Generator
Dungeon Generator
- Attachments
-
- BFRPG-Dungeon-Generator-r1.odt
- (38.38 KiB) Downloaded 707 times
- Mark Corder
- Posts: 13
- Joined: Mon Jan 20, 2020 9:32 pm
- Location: Hot Springs, Arkansas
- Contact:
Re: Dungeon Generator
I learned to play solo from the same "Appendix A" way back when the 1e books were new, and I too have rediscovered solo play and my love of RPGs in general thanks to BFRPG. (It's the only rulebook I've bought! Several of the supplements too.) I've used that same Random Dungeon system for BFRPG for a while, but I've always thought it was a little lacking myself. So lately I've had the same idea of writing my own system similar to the classic one. I'm about half-done with the tables, then of course I want to test it for a while...
And it looks like you're on the same track! I look forward to seeing you add to this and I'll be glad to help you play test it!
And it looks like you're on the same track! I look forward to seeing you add to this and I'll be glad to help you play test it!
Re: Dungeon Generator
I have not had time to look through this document yet but I love a hood random generator. Looking forward to how this shapes up.
Would you by any chance consider posting in pdf format as well so it can be viewed on phones?
Would you by any chance consider posting in pdf format as well so it can be viewed on phones?
Re: Dungeon Generator
Very nice work Here's a proposed r2.
- Attachments
-
- BFRPG-Dungeon-Generator-r2.pdf
- (90.92 KiB) Downloaded 831 times
-
- BFRPG-Dungeon-Generator-r2.odt
- (39.93 KiB) Downloaded 262 times
Re: Dungeon Generator
This is a cool little set of procedures that would fit nicely in the back of the Core rules I would think. Nice work guys.
Re: Dungeon Generator
Thank you, I would be glad if you could give some feedback on a play test basis!Mark Corder wrote: ↑Mon Mar 08, 2021 8:30 pm I learned to play solo from the same "Appendix A" way back when the 1e books were new, and I too have rediscovered solo play and my love of RPGs in general thanks to BFRPG. (It's the only rulebook I've bought! Several of the supplements too.) I've used that same Random Dungeon system for BFRPG for a while, but I've always thought it was a little lacking myself. So lately I've had the same idea of writing my own system similar to the classic one. I'm about half-done with the tables, then of course I want to test it for a while...
And it looks like you're on the same track! I look forward to seeing you add to this and I'll be glad to help you play test it!
The generator is pretty done, since I am not eager to make it too much cumbersome. I tested it myself and it seems to work fine for my needs, but I am aware that someone could need some more meat, so I am open to suggestions! And it requires some fine tuning for sure.
- Mark Corder
- Posts: 13
- Joined: Mon Jan 20, 2020 9:32 pm
- Location: Hot Springs, Arkansas
- Contact:
Re: Dungeon Generator
I tried your system and I like it! I use a GM emulator for solo play (I prefer Mystic) and your system is simple enough to work nicely with one. I could imagine this along with a few charts forming a simple 2 or 3-sheet "solo kit".
It's ironic that this topic came up here, because I've been working on a system for solo play since the first of the year - but solo RPG play seems to be an increasingly popular topic, probably because of Covid and lockdowns...
I'd like to share what I've been using - here's a few notes:
It's meant to be "modular": you can use the Dungeon Generation part with any suitable RPG, then you "plug-in" the Encounter and Treasure tables from the game's SRD. In the example I'm posting, I've left the modified Random Encounters and the Traps sections, but removed the Treasure section because it's just an unmodified copy of what's in the core rules. (And it's like, 6 extra pages!)
I think in terms of having these pages printed and in front of you while you work, so you'll see I've left "Custom" columns so you can pencil-in your own point-spreads to modify the tables - and change them anytime you want to re-balance the odds.
Please read the first page of the attached document for a little more info, and feedback is appreciated!
It's ironic that this topic came up here, because I've been working on a system for solo play since the first of the year - but solo RPG play seems to be an increasingly popular topic, probably because of Covid and lockdowns...
I'd like to share what I've been using - here's a few notes:
It's meant to be "modular": you can use the Dungeon Generation part with any suitable RPG, then you "plug-in" the Encounter and Treasure tables from the game's SRD. In the example I'm posting, I've left the modified Random Encounters and the Traps sections, but removed the Treasure section because it's just an unmodified copy of what's in the core rules. (And it's like, 6 extra pages!)
I think in terms of having these pages printed and in front of you while you work, so you'll see I've left "Custom" columns so you can pencil-in your own point-spreads to modify the tables - and change them anytime you want to re-balance the odds.
Please read the first page of the attached document for a little more info, and feedback is appreciated!
- Attachments
-
- Random-Dungeons-by-Mark_v0.1_NO-TRESURE.pdf
- (54.06 KiB) Downloaded 458 times
-
- Random-Dungeons-by-Mark_v0.1_NO-TRESURE.odt
- (54.6 KiB) Downloaded 238 times
Re: Dungeon Generator
I want indeed create a solo supplement with at least:Mark Corder wrote: ↑Thu Mar 11, 2021 10:09 am I tried your system and I like it! I use a GM emulator for solo play (I prefer Mystic) and your system is simple enough to work nicely with one. I could imagine this along with a few charts forming a simple 2 or 3-sheet "solo kit".
- an oracle
- alternatives resolution systems to play with one character or one PG + henchmen
- some basic procedures and advices
I will surely give a feedback as soon as I can!Please read the first page of the attached document for a little more info, and feedback is appreciated!
- TheBasicExpert
- Posts: 2
- Joined: Wed Oct 20, 2021 1:37 pm
- Location: Caldwell, Idaho
- Contact:
Re: Dungeon Generator
This is a great little thing for solo or just making dungeons on the fly. It's better than the method presented in the DMG for 5e even I think. More straightforward and simple which is good for using it on the fly. Thanks!
- Jon T.
Art Portfolio - https://jontorres.art/
TTRPG YT Channel - https://www.youtube.com/channel/UCGCY6w ... _JWdAQmwVA
Art Portfolio - https://jontorres.art/
TTRPG YT Channel - https://www.youtube.com/channel/UCGCY6w ... _JWdAQmwVA
Who is online
Users browsing this forum: Google [Bot] and 79 guests