Revised Thieving Tables

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cbarchuk
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Revised Thieving Tables

Post Thu Mar 04, 2021 11:10 am

[*]UPDATE - ADDED NEW PERCENTILE VERSION[*]

These are my current house rules for thief skills. I have two to share: a percentile version and two d6 versions.

Who would like the Percentile version?

Folks that like percentile rolls, but hate how crappy the thief is in the beginning. The skills increase at the same rate as the thief's attack bonus.

Who would like the d6 version?

Folks that prefer using a d6, the use of attributes, but don't want to be bothered with incremental improvements.

Best thing about both of these...simplicity.

Enjoy!!!
Attachments
BF-d6 Thief Table.pdf
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BF-Percentile Thief Table.pdf
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Last edited by cbarchuk on Fri Apr 09, 2021 1:23 pm, edited 18 times in total.
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CptClyde
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Re: Revised Thieving Table

Post Thu Mar 04, 2021 11:42 am

Very interesting take. Thanks for sharing!
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PresGas
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Re: Revised Thieving Table

Post Thu Mar 04, 2021 11:46 am

Nice. Simple. To the point.

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Seven
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Re: Revised Thieving Table

Post Thu Mar 04, 2021 12:56 pm

Interesting. I might give that a try.
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cbarchuk
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Re: Revised Thieving Tables

Post Tue Mar 30, 2021 7:53 am

Update: Added new percentile table.
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billiambabble
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Re: Revised Thieving Tables

Post Tue Apr 13, 2021 11:23 am

Looks interesting, I like the d6 method, but am I missing something here? Is there no longer improvement in the skills as they progress through levels?
(My knowledge is the core rules, feel free to point me at any supplements)
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cbarchuk
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Re: Revised Thieving Tables

Post Tue Apr 13, 2021 11:35 am

billiambabble wrote: Tue Apr 13, 2021 11:23 am Looks interesting, I like the d6 method, but am I missing something here? Is there no longer improvement in the skills as they progress through levels?
(My knowledge is the core rules, feel free to point me at any supplements)
Not for the d6 method. Whatever you end up with at level 1 will stay the same as you level. Boring but your thief will be solid no matter what level they are. Even a simple +1 bonus will automatically give you a 50% chance for success. Now in my version Dex, Int, Wis, and Str affect your skills. You could simplify it even more and only use Dex.
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billiambabble
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Re: Revised Thieving Tables

Post Tue Apr 13, 2021 2:12 pm

I like it. It feels like heresy, ;) but I like the simplicity. :)
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Dimirag
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Re: Revised Thieving Tables

Post Tue Apr 13, 2021 2:31 pm

Although the Thief will be "solid" it also would be a MAD character.

The Thief would only have a couple of dead levels (11, 13, 17, and 19), a fighter has dead levels at 3, 9, 15, 17, and 19, but the thieves' dead levels are less rewarding.

The d6 is a viable option if you don't mind the above things.

Notes:
MAD = Multiple Ability Dependent.
Dead level = A level where the only benefit its the increment in HP.
Sorry for any misspelling or writing error, I am not a native English speaker
Drawing portfolio: https://www.instagram.com/m.serena_dimirag/
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