Revised Thieving Tables
Revised Thieving Tables
[*]UPDATE - ADDED NEW PERCENTILE VERSION[*]
These are my current house rules for thief skills. I have two to share: a percentile version and two d6 versions.
Who would like the Percentile version?
Folks that like percentile rolls, but hate how crappy the thief is in the beginning. The skills increase at the same rate as the thief's attack bonus.
Who would like the d6 version?
Folks that prefer using a d6, the use of attributes, but don't want to be bothered with incremental improvements.
Best thing about both of these...simplicity.
Enjoy!!!
These are my current house rules for thief skills. I have two to share: a percentile version and two d6 versions.
Who would like the Percentile version?
Folks that like percentile rolls, but hate how crappy the thief is in the beginning. The skills increase at the same rate as the thief's attack bonus.
Who would like the d6 version?
Folks that prefer using a d6, the use of attributes, but don't want to be bothered with incremental improvements.
Best thing about both of these...simplicity.
Enjoy!!!
- Attachments
-
- BF-d6 Thief Table.pdf
- (177.53 KiB) Downloaded 24 times
-
- BF-Percentile Thief Table.pdf
- (18.17 KiB) Downloaded 37 times
Last edited by cbarchuk on Fri Apr 09, 2021 1:23 pm, edited 18 times in total.
Re: Revised Thieving Table
Very interesting take. Thanks for sharing!
Re: Revised Thieving Table
Nice. Simple. To the point.
Checks all my boxes!
Checks all my boxes!
You've been chosen as an extra
in the movie adaptation
of the sequel to your life
-Pavement
Hosting the OSRIC and Dangerous Dungeons! Wiki:
https://osricwiki.presgas.name/doku.php?id=index
GPG Public Key:
https://keybase.io/robertfreemanday/pgp_keys.asc
in the movie adaptation
of the sequel to your life
-Pavement
Hosting the OSRIC and Dangerous Dungeons! Wiki:
https://osricwiki.presgas.name/doku.php?id=index
GPG Public Key:
https://keybase.io/robertfreemanday/pgp_keys.asc
Re: Revised Thieving Table
Interesting. I might give that a try.
Re: Revised Thieving Tables
Update: Added new percentile table.
- billiambabble
- Posts: 83
- Joined: Fri Jun 11, 2010 3:10 pm
Re: Revised Thieving Tables
Looks interesting, I like the d6 method, but am I missing something here? Is there no longer improvement in the skills as they progress through levels?
(My knowledge is the core rules, feel free to point me at any supplements)
(My knowledge is the core rules, feel free to point me at any supplements)
Re: Revised Thieving Tables
Not for the d6 method. Whatever you end up with at level 1 will stay the same as you level. Boring but your thief will be solid no matter what level they are. Even a simple +1 bonus will automatically give you a 50% chance for success. Now in my version Dex, Int, Wis, and Str affect your skills. You could simplify it even more and only use Dex.billiambabble wrote: ↑Tue Apr 13, 2021 11:23 am Looks interesting, I like the d6 method, but am I missing something here? Is there no longer improvement in the skills as they progress through levels?
(My knowledge is the core rules, feel free to point me at any supplements)
- billiambabble
- Posts: 83
- Joined: Fri Jun 11, 2010 3:10 pm
Re: Revised Thieving Tables
I like it. It feels like heresy,
but I like the simplicity. 


- Dimirag
- Posts: 2727
- Joined: Thu Oct 06, 2011 1:24 pm
- Location: Buenos Aires (C.A.B.A.), Argentina
- Contact:
Re: Revised Thieving Tables
Although the Thief will be "solid" it also would be a MAD character.
The Thief would only have a couple of dead levels (11, 13, 17, and 19), a fighter has dead levels at 3, 9, 15, 17, and 19, but the thieves' dead levels are less rewarding.
The d6 is a viable option if you don't mind the above things.
Notes:
MAD = Multiple Ability Dependent.
Dead level = A level where the only benefit its the increment in HP.
The Thief would only have a couple of dead levels (11, 13, 17, and 19), a fighter has dead levels at 3, 9, 15, 17, and 19, but the thieves' dead levels are less rewarding.
The d6 is a viable option if you don't mind the above things.
Notes:
MAD = Multiple Ability Dependent.
Dead level = A level where the only benefit its the increment in HP.
Sorry for any misspelling or writing error, I am not a native English speaker
Drawing portfolio: https://www.instagram.com/m.serena_dimirag/
Drawing portfolio: https://www.instagram.com/m.serena_dimirag/
Who is online
Users browsing this forum: No registered users and 6 guests