Skyrim Style Character Creation in BFRPG

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Rosisha
Posts: 303
Joined: Sat Nov 15, 2008 12:17 am

Skyrim Style Character Creation in BFRPG

Post Tue Feb 23, 2021 10:07 am

Hello Everyone!

So I LOVE Skyrim. It's a wonderful game with absolutely no exploits. And I really do find the character creation system interesting. I wanted to see if I could port that system over into BFRPG, and was able to do so with some major tweaks. However, I'm actually pleased with the first draft and wanted to share. This is NOT for everyone. However, I think this might be a really good tool for solo adventuring OR for single player games.

This is very much a WIP but I'd love feedback and thoughts from you guys. Also play testers!

Edit: Made a few very minor changes (changed copyright year to 2021, added dash marks on the cleric spell casting table).

Edit 2: Significant changes have been made. Core abilities and Secondary abilities are fully fleshed out. Branching secondary abilities are being added. Most of the focus right now is on fitness/fighter related abilities, but some others are creeping in as well. I'll continue to expand the branching skills out. After that it is putting spells into groupings, and adding a couple of new spells that are Skyrim staples.

Edit 3: Much much much more has been added and refined. Also made a test character and ran through a scenario which I'll post separately. Overall, I'm very happy with how this is coming along and think this is a very interesting approach to character creation.
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BF Character Creation Supplement - Unified Class System - r3.pdf
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BF Character Creation Supplement - Unified Class System - r3.odt
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Last edited by Rosisha on Tue Mar 02, 2021 4:11 pm, edited 2 times in total.
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Dimirag
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Location: Buenos Aires (C.A.B.A.), Argentina
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Re: Skyrim Style Character Creation in BFRPG

Post Tue Feb 23, 2021 3:40 pm

Never played Skyrim so this is just based comparing against BFRPG.

It seems this supplement relies on other supplements (0 level spell, assassin skill) it may be useful to point to those specific supplements, or even better, include such rules here.
The first hit dice grants 1d6 hit points, plus constitution bonus if any.
What about any further HD?
What are the HP of a 0 Fitness PC?
Having only a d6 per Fitness point (if that is the rule) means PC will be really squishy, I would give a base d4 to the class, and add another d4 or improve the die if a Fitness point is used.

If my PC has a +2 INT mod (meaning its linked to both DEX and INT) he starts with 4 skill sets but he is limited to 2 until I put 8 points into Craftiness. Can I use the extra points to improve the existing sets?

Both spell tables are 1 level slower that the rules, I think that is intended.
As the character advances, there are additional class abilities that become available that branch off from the core abilities. These are conditional – the character must have certain prerequisites in place in order to take those branching abilities.
This additional class abilities are missing

The character above, can use that +2 on the magical tree along with the extra skill sets?

Magic and Faith secondary skill says that the pc is allowed to learn spells by rolling, but there is no spell-learning roll on BFRPG.

What does the levels in a secondary skill do for Crafting and Fitness?

It seems that spell skills are mutually dependent, is this the same for the two above?
Sorry for any misspelling or writing error, I am not a native English speaker
Drawing portfolio: https://www.instagram.com/m.serena_dimirag/
Seven
Posts: 438
Joined: Wed Apr 22, 2020 11:17 am

Re: Skyrim Style Character Creation in BFRPG

Post Tue Feb 23, 2021 5:20 pm

In Skyrim, my character was the Master of Assassins, the head of the thief guild, the supreme archmage, the best fighter in the country and he also had some innate dragon magic skills. I prefer to play the underdog.
Rosisha
Posts: 303
Joined: Sat Nov 15, 2008 12:17 am

Re: Skyrim Style Character Creation in BFRPG

Post Tue Feb 23, 2021 5:34 pm

@Seven: Me too! But that's because leveling isn't capped - so you can get up to 225 if you want too! But I still love Skyrim, and think that the character system is fun.

@Dimirag: Great call outs! This is a work in progress for sure but I was reaching a point where I needed help/feedback. TY!

- Hit Dice: I will be honest. I meant to go back to this and revisit it. I was going to do a 1d4 with hardiness getting you 1d6 and then 1d8. No PC will start with zero fitness, everyone starts with a 1 in Craftiness, Faith, Fitness and Magic.

- Yes, you can use the extra points to improve the sets. Thus starting at something higher than a novice in the skill set. This would be for first level only, and something I need to clarify due to the training costs (time and gold).

- Yes, the casting is meant to be slowed down. I will also include call outs for fighter options, mage options, the assassin and the barbarian. The rules are all needed for this ruleset.

- Learning Spells: I could have sworn gaining spells required some kind of test. Okay, the main point was that being able to understand an alteration spell of 1st level doesn't mean you get every spell automatically in your spell book. You still have to go find the spells or research them. I'll clarify that.

- Yes, skills require that you have the skill beneath it to advance.

- Craftiness unlocks levels of thief skills (the % checks from the BFRPG plus some new ones).

- Fitness will unlock more weapons and armor options, weapon specialization, hit dice benefits, and all that jazz, once I get it done and outlined. :D

- Branching skills are not included yet cause - as I said above - I reached burn out. Those will allow you to sacrifice quantity of secondary skills for more power. So a mage build, for example, could avoid buying into illusion spells to get bonus damage on evocation spells. You only have so many points, so the decisions you have to make are: "Do I want to be okay at a lot of things? Good at a few things? Or psychopathically insanely awesome at one thing?"

The trade off there being that sure, you can become LORD THUNDER, GOD OF THUNDER but then all your enemies are wearing tons of protection from lightning magic items.

Thank you everyone! :)
Rosisha
Posts: 303
Joined: Sat Nov 15, 2008 12:17 am

Re: Skyrim Style Character Creation in BFRPG

Post Tue Feb 23, 2021 6:53 pm

I'm going to work on revisions tonight! :)
Rosisha
Posts: 303
Joined: Sat Nov 15, 2008 12:17 am

Re: Skyrim Style Character Creation in BFRPG

Post Tue Feb 23, 2021 11:23 pm

Revisions are up!
Rosisha
Posts: 303
Joined: Sat Nov 15, 2008 12:17 am

Re: Skyrim Style Character Creation in BFRPG

Post Sat Feb 27, 2021 11:56 am

I'll be posting more abilities tonight, as well as some playthrough notes.

To be added:
- Race benefits
- Character sheet
- Spell tracker (though this is optional, the GM can assign spells as they see fit).
Rosisha
Posts: 303
Joined: Sat Nov 15, 2008 12:17 am

Re: Skyrim Style Character Creation in BFRPG

Post Tue Mar 02, 2021 4:12 pm

New material is up everyone! Was working on a character sheet by Calc crashed. Going to make one by hand and upload as a scan. More fun that way anyway!

Please note I've significantly expanded the options under branching. Some might be overpowered vs others. Playtesting WILL be needed, but for now I'm just trying to get ideas on paper.
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