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Re: Hexcrawl procedures?

Posted: Sun Nov 15, 2020 11:17 am
by CptClyde
This is great teaman, thank you!

Re: Hexcrawl procedures?

Posted: Sun Nov 15, 2020 11:50 am
by teaman
CptClyde wrote: Sun Nov 15, 2020 11:17 am This is great teaman, thank you!
Most welcome, always thrilled when my babies find a home.

(Not my actual children. They said I have to keep them.)

Re: Hexcrawl procedures?

Posted: Sun Nov 15, 2020 8:40 pm
by CptClyde
Revision13 up.
Changes include minor rewording and clarification of several sentences around wilderness exploration, Rumours & Legends, Fears, and one added note concerning using Tracking ability to add 3 MP to the days travel. Had not explained previously that failing such an attempt results in a loss of 3 MP.


And that's pretty well it for my rules. Nothing much more to add at this point, other than continuing to play through the procedures and record and post to youtube as examples/demonstrations (which I continue to do currently solo).
I still hope to put together a GM screen style reference of all the tables and procedures.


Solomoria:
Is this document a candidate for official BFRPG supplement status? If so, what needs to be done still for that to happen. There was talk of your desire to have these procedures split into "Creating hexcrawl;" and "Running a hexcrawl". Is this still true? I believe the procedures in this document to be best kept in their current amalgamated format to more easily facilitate play by preserving the order of operations. But I could extract portions of the material and make it more generalized (more of an overview?) perhaps to be included in something like the Core rules for example. I could see that being something of a draw for newcomers to BFRPG since most (none?) OSR games don't actually offer any guidance for the hexcrawl style of play. Or would you see this as another supplement?

Re: Hexcrawl procedures?

Posted: Sun Nov 15, 2020 9:40 pm
by Solomoriah
Before I answer your questions, I need to look it over again. I'm not sure but I may have time tomorrow.

And yes, I do think it might be a candidate for the Downloads page.

Re: Hexcrawl procedures?

Posted: Wed Nov 18, 2020 8:16 pm
by CptClyde
r14 posted.

Changed annoying typo in table header from "Wandering Encounter Terrain" to "Wilderness Encounter Terrain".

Re: Hexcrawl procedures?

Posted: Thu Nov 19, 2020 2:57 pm
by Francisco-art
Hope this helps out.
old school DnD Art.png
old school DnD Art.png (3.21 MiB) Viewed 489 times

Re: Hexcrawl procedures?

Posted: Thu Nov 19, 2020 4:01 pm
by CptClyde
Sweeeet thank you muchly!!

Re: Hexcrawl procedures?

Posted: Fri Nov 27, 2020 11:05 am
by CptClyde
Can anyone help me add the following forms to the end of my document without ruining the 2 column formatting of the doc? I can't seem to figure it out.

https://drive.google.com/file/d/1BRTsrf ... sp=sharing
https://drive.google.com/file/d/17K2ZGj ... sp=sharing
https://drive.google.com/file/d/1YXKnEg ... sp=sharing

Re: Hexcrawl procedures?

Posted: Thu Dec 17, 2020 10:08 pm
by Kihu
Hello all,
First time posting here and new to BFRPG. I’d like to have a go at hexcrawl procedures, but I have a few questions and I was hoping someone could rephrase or clarify the first paragraph on page 5 for me? It starts with an incomplete sentence and is followed by a second sentence using strange dice referencing, which also seems to be related to Table 7 in someway, but I am unsure.
While the players are determining a strategy.
Beginning with two complete sets of dice (ignoring d%), drop the dice to determine the encounter scenery.
Wilderness encounter scenes do not require overly busy or descriptive terrain details. You just want to know what could be used as cover, obstacles or rough terrain.
The location of the dice indicate the location and width of the terrain feature.

Re: Hexcrawl procedures?

Posted: Thu Dec 17, 2020 11:53 pm
by Solomoriah
Ack. Please don't use "dice drop" mechanics without explaining them. Not everyone is familiar with this technique (and I'm not overly fond of it, but that's beside the point).