R11 Uploaded.daryen wrote: ↑Fri Aug 28, 2020 5:23 pm....
I also like that there really isn't a time limit or anything. The missing kids are just dandy until the PCs decide to delve in and rescue them. The shape-shifting ibixes can run around for a while without any real problems. So, you really can start the characters at first level, build them up to third level, then finally let them clean out the dungeon and retrieve the missing kids. (Just *don't* try to do the dungeon before third level! Everyone will die.)
Finally, if any more artwork is done for this, it really needs to be the enraged cook.
This was all very helpful, thank you. I added you to the Editorial credits as Mike West (that's you, right?).
I appreciate that you liked reading it, thanks for saying so.
Heck yeah I'm open to more illustrations that might come along! I hadn't considered the angry cook, but she'd be a good one. The idea reminds me of a picture in G1.
The difficulty/level appropriateness has been nagging at me from the beginning. I set out to create a level 1-3 range adventure, and purposefully toned down some lethality after a TPK at the home game:(. I do leave some high level creatures in there as optional encounters that clever players could avoid. But the tentacle worm in particular might break that.
Maybe I should just err on the side of caution and just say it's a level 2-4 adventure. I don't *think* a minimum of level 3 is necessary, but maybe it is. At the end of the day only playtesting can let you truly know, but I'd appreciate others' thoughts.
I find it's a fine line between cakewalk and meatgrinder....