KH1 The Blackapple Brugh

Creating game materials? Monsters, spells, classes, adventures? This is the place!
Post Reply
User avatar
Bumblepig
Posts: 193
Joined: Sun Jun 23, 2019 9:16 am
Location: Herndon, VA

Re: New Adventure for Review: "The Blackapple Brugh"

Post Wed Aug 12, 2020 10:10 pm

Uploaded R5.
This version includes:
- Seven's editorial review changes
- Peelseel2's 3 maps of the Brugh
- Added a floor layout of Dr. Livinius' Sanitarium
- Replaced cross-reference placeholders with actual cross-references.
User avatar
Bumblepig
Posts: 193
Joined: Sun Jun 23, 2019 9:16 am
Location: Herndon, VA

Re: New Adventure for Review: "The Blackapple Brugh"

Post Sat Aug 15, 2020 11:34 am

I've just uploaded r6. The most significant change is adding a new hand-drawn map for the village. I did it myself so it's not beautiful, but it meets my goal of having all of the maps look at least halfway decent. By the way, the dungeon maps that peelseel2 uploaded are well beyond decent... thanks again to him and Muze!
Other than the new map, r6 is mostly just minor text tweaks, clarifications, etc.

SO....at this point I'm wondering whether this is ready is ready to get "promoted" to the Showcase area. Looking at the submission rules, Solo needs to give it a once over once it's complete. So to summarize where it's at on that front:
- EDITING/FORMATTING: Chi had given it an initial look and made corrections to text and stat blocks. But he indicated he still wanted to do a full read-through once others had looked at it. Seven then put in some significant effort and found many corrections and suggestions, which I've incorporated.
- GRAPHICS/LAYOUT: I'd put graphics in places where I think they belong, but they need to be correctly "anchored" or whatnot to make sure the flow/layout all looks polished.
I've made sure to credit artists on the Credits page, but if anyone wants a breakdown of where these graphics I'll paste at the bottom of this posting.
I'd love it if people wanted to contribute more graphics, but that's a nice-to-have and can come later in the process.
Side question: There's one graphic, the "Fungal Forest" in area C6 (page 27) that's pretty detailed. If it looks good expanded, could we see if it can be expanded across two columns? I didn't want to do this myself because I'm not sure how often that's done and plus I don't want to hose up layout.
- PLAY-TESTING: I'd love any/all feedback on how this adventure works in a live fire exercise outside my own game, but I expect that type of feedback often comes once something's in Showcase.

So please let me know if I'm missing something.
Many many thanks to everyone who's helped this progress to this point.

+++Art Breakdown++++
Cover Page – Brugh illustration by W.F. Wakeman (may he R.I.P....drawn in 1889, public domain)
Wandering Monsters Outside Blackapple - Owlbear by Colin Richards (source: BF Art Forum)
A2 – Cutting the Stone by Hieronymus Bosch (pubic domain)
A5 – Treant by Colin Richards (source: BF Art Forum)
B1 – Fighting Man by Colin Richards (source: BF Art Forum)
B2 – Callingaewitch by Burger Babylon (source: BF Art Forum)
B14 and B15 – W.F. Wakeman (Public domain)
B16 – Merchant by Colin Richards (source: BF Art Forum)
Denizens of the Brugh – Jester by Burger Babylon (source: BF Art Forum)
C6 – Fungal Garden by Denis McCarthy (commissioned by the author and granted usage rights to Chris Gonnerman)
C7 – Cleric by Burger Babylon (source: BF Art Forum)
C18 – Tentacle Worm by Andy “ATOM” Taylor (source: BF Core Rulebook)
Map of Blackapple Environs – Kyle Hettinger
Map of Sanitarium – Kyle Hettinger
Map of Blackapple Village – Kyle Hettinger
Map of Brugh Level 1 – PeelSeel2 (* all PeelSeel2 credits should be as Scott Abraham)
Map of Brugh Level 2 – PeelSeel2
Map of Brugh Level 3 – PeelSeel2 (with support from Muze)
Last edited by Bumblepig on Tue Aug 18, 2020 8:00 am, edited 1 time in total.
User avatar
Solomoriah
Site Admin
Posts: 8834
Joined: Thu Nov 13, 2008 8:15 pm
Location: LaBelle, Missouri
Contact:

Re: New Adventure for Review: "The Blackapple Brugh"

Post Sat Aug 15, 2020 11:49 am

Map credits are always listed separately from art credits. The reason has to do with rights:

For art contributions, a perpetual, non-exclusive right to reproduce is granted by the artist to me personally. The intent here is to allow our text to be used by others, but to prevent outright copying of the entire complete and formatted work with the "serial numbers filed off." Legally, that sort of usage would violate the artist's rights.

Maps and other illustrations or diagrams that are required to use the accompanying text are different. The artist must make the materials available as Open Game Content, or grant rights to me or to the author of the work to distribute the materials as Open Game Content. (The difference is that the former requires the artist's copyright statement to be added to the OGL, the latter does not.)

Just wanted to clarify that. Normally, authors don't need to know how this works because the production team usually handles wrangling art. Bumblepig, you are really making this too easy for us...
My personal site: www.gonnerman.org
User avatar
peelseel2
Posts: 37
Joined: Sat Aug 25, 2012 7:27 am
Location: Wayne, NE

Re: New Adventure for Review: "The Blackapple Brugh"

Post Sat Aug 15, 2020 4:50 pm

My maps for this project I will give permission to be Open Gaming Content.
User avatar
chiisu81
Posts: 3278
Joined: Fri Aug 19, 2011 3:05 pm

Re: New Adventure for Review: "The Blackapple Brugh"

Post Sat Aug 15, 2020 7:13 pm

Will be happy to give this another editing pass and more detailed read-through soon 8-)
User avatar
chiisu81
Posts: 3278
Joined: Fri Aug 19, 2011 3:05 pm

Re: New Adventure for Review: "The Blackapple Brugh"

Post Tue Aug 18, 2020 8:35 am

Here's a proposed r7. Kyle if it looks good I can put in first post w/ PDF.

* A few small stat-line corrections
* Fixed a few HP checkbox blocks (had to re-insert the treant image, may not be where you prefer)
* A few small grammatical corrections
* Captilized "elf", "brugh", and "human" where I saw them (I'm sure I missed some)
* Adjusted levels on a few images
- several also resized & set to 300 DPI
* p. 28: changed fungisoid to mushroom man (entry was redone in FG3)
* illusion/reality boxed texts: I added parenthesis, to help show GMs that those words shouldn't be read aloud
- I also re-worded "PCs who made their saving throw" to "succeed their saving throw" (to me it fits w/ "fail" better)
User avatar
Solomoriah
Site Admin
Posts: 8834
Joined: Thu Nov 13, 2008 8:15 pm
Location: LaBelle, Missouri
Contact:

Re: New Adventure for Review: "The Blackapple Brugh"

Post Tue Aug 18, 2020 9:37 am

Ack. I don't like "succeed their saving throw." Sounds awkward to me; "make" is traditional. "Succeed at" would be more correct.
My personal site: www.gonnerman.org
User avatar
Bumblepig
Posts: 193
Joined: Sun Jun 23, 2019 9:16 am
Location: Herndon, VA

Re: New Adventure for Review: "The Blackapple Brugh"

Post Tue Aug 18, 2020 10:36 am

chiisu81 wrote: Tue Aug 18, 2020 8:35 am Here's a proposed r7. Kyle if it looks good I can put in first post w/ PDF.
Yes, please post your r7 in the first post, (taking into account Solo's preferred language re: saving throws).
Totally agree with putting parenthesis in the ILLUSION/REALITY boxes text.

Thanks very much! I can't figure out how to add an animated GIF to this message, so please imagine a scantily clad model giving you a big thumbs up.
User avatar
chiisu81
Posts: 3278
Joined: Fri Aug 19, 2011 3:05 pm

Re: New Adventure for Review: "The Blackapple Brugh"

Post Tue Aug 18, 2020 12:33 pm

r7 uploaded to first post.
User avatar
peelseel2
Posts: 37
Joined: Sat Aug 25, 2012 7:27 am
Location: Wayne, NE

Re: New Adventure for Review: "The Blackapple Brugh"

Post Tue Aug 18, 2020 2:18 pm

p8 "...their wood is priced by timber
merchants across the realm.."
"...glowwood trees are also priced by
stirge colonies..."

I think both instances of priced should be prized.

"...Anyone spending more than a few minutes near a
glowood tree.."

I think it should be glowwood.
Post Reply

Who is online

Users browsing this forum: No registered users and 12 guests