Seven wrote: ↑Mon Sep 21, 2020 9:33 am
Well, the Basic Fantasy stories are mostly just economically driven; poor adventurers looking for riches. Who needs gold and jewels if they are not scarce?
Really? I dunno. A lot of the adventures seem to be based on righting some wrong. Sure, if the now-dead opponent isn't going to use their cool stuff anymore, because, you know, they're dead, then great. But the primary motivator was stopping the opponent, not looting their body. (Or, at least, that's the assumed primary motivator. I am sure the looting of the body was the primary motivator for some in the party.)
But, even so, let's check one thing: The gold and jewels are nice consolation prizes. The *real* loot is the magic! All the gold in the world isn't gonna buy you that spiffy magic sword (in BFRPG, anyway). So, you have to go out to get that magic macguffin. The gold and stuff is just an added bonus.
In an SF setting, you still have "magic items" of some kind. Whether they are dilithium crystals, kyber crystals, spice, lanthanum, or whatever the unobtainium of your choice is, you can't just fabricate everything. These are the things that will be driving the SF economy.
And even if you have full-on replicators, there are still things you can't get. Even in ST, they have to go find the high-quality raw materials, the dilithium, the home baked chocolate chip cookies. Not everything is generated for free. Just define what those are (or, more in keeping with the style, explain to the GM how to define these) and you now have enough of a basis for an interstellar economy.
Finally, ignoring economics for a minute, there is one more thing a fabricator can't touch: information. Maybe the macguffin is information, not a specific thing. Is it the plans to a death ship? Is it fate of long lost Old Earth? Is it the all-powerful BBEG's secret weakness? Whatever the needed information is, that mystery can drive many an adventure.
Also, the endgame of a fabricator is just an almighty AI, right?
Good God, I hope not! Just because you have a mechanical device doesn't mean it has to be intelligent. You can even do a tremendous amount of automation without having actual intelligence.
Besides, if we are talking about a Galactic Empire, then "our" reality has been left far, far behind. Maybe at some point, after us, but before the "present", humanity did encounter/create their "skynet". We have to assume that humanity won, or there wouldn't be a recognizable "present". After that, they make very sure that AI never comes or gains a foothold. And, as a result, you end up with good solid 60s-70s style science fiction where humanity is recognizable, despite being in the absurdly far future, and the singularity never happened. (Because it *did* happen, but humanity realized their error and killed it.)
Now, obviously, there is no reason that a particular adventure element won't be around an emergent AI. It is a pretty common trope, after all. But, with a backstory like this, you can actually go in either direction and still be the good guys. (Either this AI is special and won't kill humanity the instant it can, or it isn't and needs to be stopped at all costs. Either way works.) But, even more importantly, this whole trope can be outright ignored, and that is also justified by the backstory.