Basic Scifi Role-Playing Game

Creating game materials? Monsters, spells, classes, adventures? This is the place!
johndice
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Re: Basic Scifi Role-Playing Game

Post Sun May 10, 2020 1:36 pm

Heya Chris,

Do you need any scifi maps for this project? Your more than welcome to use mine if you want 😅

Cheerio!

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Solomoriah
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Re: Basic Scifi Role-Playing Game

Post Sun May 10, 2020 5:13 pm

Very nice! A bit premature, though. Before we need adventure materials, we need working rules... got to get to work on this.
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Seven
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Re: Basic Scifi Role-Playing Game

Post Sun May 10, 2020 6:58 pm

The basic game advantages melee over range, that's difficult to transpose into a Scifi setting without going with a post-apocalyptic setting infused with lost tech.
Who wants to bring a knife to a gun fight?

A futuristic war setting tend to focus more on vehicular combat.

Also, AI is obviously a bigger thing than the basic equivalent--which is what? Conjured demons? Divination?

Pilot can be a cool class, unless you let the ships pilot themselves.
Then it's a bit like being an Olympic javelin thrower. Cool, but not that useful.
Unless you can just jack-in. We're already awash in drones and self-driving cars.

Take armor for example.
In Star Trek, there's basically no armor.
In Star Wars, the troopers have really cool armor but it seems completely useless.

I remember in the days, TSR had a game called Gamma World.
I always imagined it was like D&D in a post-apocalyptic world.
Never played or touched the material.

I did play some Mechwarrior.
Basically, I was scared to fight outside the mech.

It's of course all fixable, depending on technological limitations.
Take Dune for example. Personal shields that negate projectile weapons.
AI are forbidden.

I think telepath is an obvious class.
It worked in Babylon 5.
Cyborg/augmented human also.
Then, maybe not soldier, but crewman. Someone who manages large public or private resources. Leadership instead of charisma.
I don't see the cleric equivalent. A doctor is more like an NPC.
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Solomoriah
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Re: Basic Scifi Role-Playing Game

Post Mon May 11, 2020 7:49 am

Seven wrote:
Sun May 10, 2020 6:58 pm
The basic game advantages melee over range, that's difficult to transpose into a Scifi setting without going with a post-apocalyptic setting infused with lost tech. Who wants to bring a knife to a gun fight?
The only real advantage of melee over ranged combat in BFRPG is the Strength bonus to damage. Players could and should use ranged combat more.

Realize here that we are not "transposing" BFRPG into the sci-fi realm, just making core mechanics with numerical compatibility so that I have some confidence they are balanced and so that stealing from other games is easy.
My personal site: www.gonnerman.org
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