Ack. Okay, we need to discuss procedures here.
I've compiled all of your adventures into one master document; R1 of that document is now on the Downloads page, and R2 is being worked on by Chi. When he's done, he'll hand it back to me and I'll do another preliminary layout pass, possibly adding some artwork.
But now I have a new copy of your adventure, and I don't know what you changed. I can't just copy and paste the whole thing into the document without losing any work that Chi or I have done to your adventure, and we're lazy and hate losing work. What I'll have to do is to load your new version and the older one I used in the current master copy into the "compare documents" feature of LibreOffice, then manually copy your changes one by one to the master copy after Chi sends it back to me.
I'll do it, but I'd like to not do it again. Any of you who have submitted adventures to this book, please, if you want to make changes, get the current master copy from the Downloads and make your changes there, then email the new version to me at
solomoriah@basicfantasy.org . Then, I can use "compare documents" to
semi-automatically copy your changes into Chi's new master copy (or whatever master copy is current when I receive your changes). Or, if you let me know first, I can loop you in to the editing process and give you a turn. At any given moment, only one of us has "control" of the master copy of any document, and we coordinate control mostly through the forum (i.e. right here in the thread).
TO BE CLEAR: I'm not saying you can't edit your own works... absolutely, we welcome your involvement! But as we are now taking on the task of editing and layout, we'd appreciate it if you work with us so that we don't have to redo anything. And yes, it can be a slow process... sorry about that. None of us get paid to do this, so naturally we work at our own pace.
OKAY, let's see what you changed:
Absent the rare astronomical conjunction and support of Timoteo's (thankfully lost) incantations, the opening of the gate in the present day is somewhat less dire than originally intended. In fact, were the temple not thronged with the vital energy of thousands of hyped-up concert goers, the whole thing might even have gone unnoticed, with the portal languishing as yet another cosmic by-way through the backwaters of the multiverse.
Among the other effects of Vheld’broggn’s approach are the sudden appearance of unnatural creatures and weird apparitions throughout the temple, such as the ghostly hourglass in area 14. Some of these illusions reveal scenes from the temple’s history and are intended to provide the party with clues regarding the forces currently at work. When such an illusion manifests, it will present as a three-dimensional, semi-transparent scene, repeating in a loop in the spot where it was encountered. Watching each scene completely will take 3 full turns of game time, as will each repeat visit should the PCs wish to see a replay.
A young, dark haired man dressed in the robes of the Necromancers’ Guild intently scribbles on a blackboard, which is covered with strange symbols and lengthy calculations. A bowl of burning charcoal sits atop an ornately decorated golden tripod on a desk behind him. The man periodically consults the fire as he proceeds with his writing, as if seeing something in its glowing embers.
A man with long black hair sits at a desk piled high with tomes and scrolls. A small golden tripod holding a burning brazier stands on the desk amidst the clutter. The flames dance and take on the shape of strange creatures that jump into his hand through a small octagonal metal frame that he holds, fizzling out as he catches them.
Here Timoteo’s followers are preparing the gate in the temple’s Great Hall. Any PC that has seen area 33 or the image of Timoteo at his tripod will recognize the connection immediately. The tripod itself can be found in area 23.
Well, that wasn't too bad. Chi, feel free to go ahead and integrate these updated paragraphs into R2, or leave them for me if you want. We'll also add the blurb.