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Re: Equipment Emporium Supplement

Posted: Mon Nov 28, 2016 10:58 pm
by Omote
Page 12, 1st column: dungeon under the heading Dungun Exploration is mispelled.

Page 13, 1st column: under air bladder, the 2nd paragraph is all sorts of bad. Incomplete sentences. Needs rewritten.

Page 20, subscript/chart notations from page 19 pushed to page 20. This happens on several chart/lists throughout this document.

Page 33, Household Items chart us not formatted like other charts. Looks weird.

~O

Re: Equipment Emporium Supplement

Posted: Wed Nov 30, 2016 9:48 am
by chiisu81
R9. Worked on Omote's notes, added page numbers, fixed paragraph spacing on animal entries. With this many tables, etc. layout will still be a hot mess until much closer to "finishing". Once more work has gone into it I'll sit down with a printed copy for a full edit.

Re: Equipment Emporium Supplement

Posted: Thu Dec 01, 2016 11:05 pm
by Omote
Is there any reason why a supplement like this wouldn't contain a selection of special materials from which to craft armor, weapons, equipment, etc.? Is describing many different types of special materials outside of the general purview of project like this?

~O

Re: Equipment Emporium Supplement

Posted: Fri Dec 02, 2016 1:39 am
by AlMan
Omote wrote:Is there any reason why a supplement like this wouldn't contain a selection of special materials from which to craft armor, weapons, equipment, etc.? Is describing many different types of special materials outside of the general purview of project like this?

~O
Omote, thank you for the feedback, please write something up and post it here so it can be added.

Think outside the box for ideas beyond mythril and adamantium for boosting, think of armor for other creatures; bone, horn, wood (maybe for dryad, or an oak branch as a shield for royal dwarves), brass, tin, stone (search for Aztec weapons for real life versions), gemstones, other types of leather (deerskin, dragon hide, maybe human leather for orcs and trolls), otherworldly (demon tooth as a sword; kills by sucking blood from opponent, but each use has cumulative chance of user becoming vampire). You get the idea.

Re: Equipment Emporium Supplement

Posted: Fri Dec 02, 2016 11:23 am
by Dimirag
I've had in mind doing something about special materials but never got to round any ideas. MedievalMan posted some ideas about this.

I've only thought about 2 racial materials:
Dwarvonite: Special metal made by the dwarves, lighter, stronger and magic resistant (no enchantments allowable, but gives special magic resistance)
Elvenwood: Wood obtain from trees magically cultivated, light as wood, strong as metal and highly receptive to magic.

Re: Equipment Emporium Supplement

Posted: Sun Dec 04, 2016 8:33 am
by Omote
AlMan wrote:
Omote wrote:Is there any reason why a supplement like this wouldn't contain a selection of special materials from which to craft armor, weapons, equipment, etc.? Is describing many different types of special materials outside of the general purview of project like this?

~O
Omote, thank you for the feedback, please write something up and post it here so it can be added.

Think outside the box for ideas beyond mythril and adamantium for boosting, think of armor for other creatures; bone, horn, wood (maybe for dryad, or an oak branch as a shield for royal dwarves), brass, tin, stone (search for Aztec weapons for real life versions), gemstones, other types of leather (deerskin, dragon hide, maybe human leather for orcs and trolls), otherworldly (demon tooth as a sword; kills by sucking blood from opponent, but each use has cumulative chance of user becoming vampire). You get the idea.
I think expanding the materials section is probably a good idea, and I have done so in my games for years, but a nice balance must be attained. BF is probably not a game where you want to add a bunch of +1s, +2s, and +3s to this and that, mechanical bonuses here,there and everywhere. Doing so may make "dragonscrafted", or "elvenwood" items even better than magic. Of course, like in the current iteration of the EE, you could say that magical bonuses don't combine/stack with special material bonuses, but then I think that limits the usefulness of special materials. Maybe special materials are better suited for a separate document, maybe not. I'm just bouncing these ideas around to get a sense of a want for something like this in BF.

~O

Re: Equipment Emporium Supplement

Posted: Sun Dec 04, 2016 10:30 am
by Dimirag
I prefer a separate supplement dealing with special and common materials and options on how to combine them.

Re: Equipment Emporium Supplement

Posted: Sun Dec 04, 2016 6:18 pm
by pinewood
I would also prefer a separate supplement.

Re: Equipment Emporium Supplement

Posted: Wed Dec 07, 2016 12:20 am
by Solomoriah
In my campaign, players often run into items made of "dwarfmetal." Basically, any metal that humans don't know how to refine... titanium, aluminum, whatever.

Re: Equipment Emporium Supplement

Posted: Sat Dec 10, 2016 11:45 pm
by AlMan
As I was looking over the thread to try and see if there were any people that need credits for proofing or contributing I found LibraryLass's entry for Bear Trap and Caltrop, I didn't use the bear trap, but I did add the Caltrop entry.

There are some names that need to be entered for proofing and contributing so if you could PM me the names you want to use I would appreciate it.

Contributions: JakeCWolf and Metronight
Proofing: Mister Rab, Pinewood and Omote

This is getting close to being finished, just need artwork, do I have to put a formal request on Artwork section of the forum?

I've also made a Title Page similar to the Field Guide and some of the other supplements. Need to have an image to put on the Title Page. Thanks to everyone that has worked on this at some point, if you aren't listed and you made a contribution or helped with editing please let me know so you can be added.