AA1.1 Gold in the Hills

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AA1.1 Gold in the Hills

Post Sat Mar 07, 2009 10:22 pm

Post your comments on module AA1.1 Gold in the Hills here.

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Re: AA1.1 Gold in the Hills

Post Sun Mar 08, 2009 5:43 pm

I really enjoyed this module, and it serves as a good example of how do do a solid, basic no frills dungeon. It was not full of new and exotic monsters, set in a fantastic or exotic locale, no game altering atifacts or long arching storylines. It uses common monsters, simple traps, a believable location, mixes it all together and creates a challenging dungeon, that provided a evenings worth of fun for me and my players. It is easy to drop into almost any campaign, which is always a big plus in my book.

The difficulty seemed about right for the listed level and number of PCs. (My players almost had a TPK here, but that was due to very, very poor rolls on thier part, in the big combat the PCs went 4 or 5 rounds before any of them even hit anything.)