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Re: MapMatic +2
Posted: Sat Mar 15, 2014 2:42 pm
by Solomoriah
Regarding numbers... you do know about using the # character to place numbers in rooms, right?
Although the clicky bit is a good idea. I'll think on it.
Re: MapMatic +2
Posted: Sat Mar 15, 2014 2:52 pm
by Hywaywolf
I knew there was a way but couldn't remember how

But it would be cool if the letters were set so that you could move them to the right or left so you could get two letters per cell.
Re: MapMatic +2
Posted: Sat Mar 15, 2014 3:41 pm
by Hywaywolf
ok, now I remember doing that and why it was so hard to write with. Is there a way to shift a letter after you put it in
Re: MapMatic +2
Posted: Sat Mar 15, 2014 10:44 pm
by Solomoriah
Use an underscore where you want a space.
Re: MapMatic +2
Posted: Sat Mar 15, 2014 10:49 pm
by Hywaywolf
yeah, I read the part about the underscore. I was wondering if there was a way to put in cell commands after the # so I could shift letters and words up and down. But its probably good enough that I can type letters now. Although, you have to use capitals if you plan to use the letters g, j, p, q, and y.
Re: MapMatic +2
Posted: Thu Mar 27, 2014 11:15 am
by chiisu81
For new symbol illustrations, would it be better to create them as SVGs ala Inkscape?
Re: MapMatic +2
Posted: Thu Mar 27, 2014 6:49 pm
by Solomoriah
Actually, they really need to be PNG files of the precise size used in the program.
If anyone has plans to create such images, you can download the basic grid square here:
http://www.basicfantasy.org/mapmaker/images/grid.png
Re: MapMatic +2
Posted: Tue Apr 08, 2014 2:46 pm
by chiisu81
dymondy2k wrote:Chris.. Your #1 Mapmatic Enthusiast here! (I have no actual data to back that claim).
Here is what I think is a fairly easy request.
- Curved Cave Wall Outside: The shading on the inside. I think it would really complement the other Curved Cave wall (Curved Wall)
Also I'll let you consider whether you think these would be valuable..
- DIagonal Cave (No Fill)
- Cave Door
- Cave Door Diagonal
- Curved Wall Outer (I know we have one for larger radius' in the Castle section but maybe on to match the Curved Wall Inner.
Here's a few of those
Re: MapMatic +2
Posted: Wed Apr 16, 2014 7:35 am
by Solomoriah
I've added those tiles to the program.
It looks like I need to work on the layout of the screen a little bit. Will try to remember to get to that sometime... so far behind right now.
Re: MapMatic +2
Posted: Wed Apr 16, 2014 5:37 pm
by dymondy2k
HMM.. I actually didn't realize we didn't have a curved cave wall outer.. That one will be handy! Now we just need a standard wall to match.