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Re: MapMatic +2

Posted: Mon Mar 04, 2013 10:45 am
by Solomoriah
Did some more user interface updates. Slowly but surely getting it straight... I didn't know much CSS when I started on it, and it shows.

Re: MapMatic +2

Posted: Fri Apr 05, 2013 2:46 pm
by dymondy2k
Chris.. Your #1 Mapmatic Enthusiast here! (I have no actual data to back that claim).

Here is what I think is a fairly easy request.

- Curved Cave Wall Outside: The shading on the inside. I think it would really complement the other Curved Cave wall (Curved Wall)

Also I'll let you consider whether you think these would be valuable..

- DIagonal Cave (No Fill)
- Cave Door
- Cave Door Diagonal
- Curved Wall Outer (I know we have one for larger radius' in the Castle section but maybe on to match the Curved Wall Inner.

Re: MapMatic +2

Posted: Fri Apr 26, 2013 2:31 pm
by chiisu81
dymondy2k wrote:Chris.. Your #1 Mapmatic Enthusiast here! (I have no actual data to back that claim).
A challenger appears! :)
Here is what I think is a fairly easy request.

- Curved Cave Wall Outside: The shading on the inside. I think it would really complement the other Curved Cave wall (Curved Wall)

Also I'll let you consider whether you think these would be valuable..

- Diagonal Cave (No Fill)
- Cave Door
- Cave Door Diagonal
- Curved Wall Outer (I know we have one for larger radius' in the Castle section but maybe on to match the Curved Wall Inner.
I think having cave doors/gates to go along with the existing mouth/opening could be done, I'll try to come up with some symbols. I'm having some trouble envisioning the other requests but I'll play around with MapMatic this weekend and see if it clicks for me. I have a ton of other symbol requests I need to work on as well. :)

Re: MapMatic +2

Posted: Fri Apr 26, 2013 3:03 pm
by SmootRK
I wonder if alternate sorts of shading can be incorporated? "Hatching" of different sorts or styles would allow for some variety of looks.

Re: MapMatic +2

Posted: Fri Apr 26, 2013 3:06 pm
by chiisu81
I think hatching for cave walls, etc. would look great, while keeping the plain filled squares for generic fill-ins.

Re: MapMatic +2

Posted: Mon Apr 29, 2013 12:48 pm
by chiisu81
Before I start work on too many new symbol graphics here's the list I've come up with so far:

Table (square and round)
Bench
Bed
Barrel/Box
Puddle (similar to pool with sides, corners, etc.)
Revolving Door
Chasm ("natural pit", similar to comparing man-made pool to natural puddle)
Teleport (need symbols for both send and receive points, one-way, etc.)
Fountain
Boulder/Rock/Rubble
Stalagmite/Stalactite
Bridge
Ladder (exists but doesn't make sense?)
Locked door (& diagonal)
Whirlpool (either in one square or with rounded edges)

I'd like Solo's yay or nay before proceeding :) As well as anyone else' suggestions for new symbols as well as tweaks/changes to my proposed

Re: MapMatic +2

Posted: Mon Apr 29, 2013 1:21 pm
by SmootRK
chiisu81 wrote:Before I start work on too many new symbol graphics here's the list I've come up with so far:

Table (square and round)
Bench
Bed
Barrel/Box
Puddle (similar to pool with sides, corners, etc.)
Revolving Door
Chasm ("natural pit", similar to comparing man-made pool to natural puddle)
Teleport (need symbols for both send and receive points, one-way, etc.)
Fountain
Boulder/Rock/Rubble
Stalagmite/Stalactite
Bridge
Ladder (exists but doesn't make sense?)
Locked door (& diagonal)
Whirlpool (either in one square or with rounded edges)

I'd like Solo's yay or nay before proceeding :) As well as anyone else' suggestions for new symbols as well as tweaks/changes to my proposed
Good list. Regarding Chasm, I can see the value of an entire set of "walls" of all orientations that is of a sheer surface (wondering if I am conveying it adequately); basically, give the impression of a depressed area without necessarily having to draw another dungeon level.
Also, Battlement Walls

Re: MapMatic +2

Posted: Mon Apr 29, 2013 5:47 pm
by Solomoriah
Are you planning to draw these, then? If so, please just do one or two and send them to me, and I'll verify fit (or cut and fit them if you are doing just the symbol drawing). That way, if you need to make a change in how you do things, you won't have to redo a lot.

Re: MapMatic +2

Posted: Mon Apr 29, 2013 9:42 pm
by chiisu81
Will do :)

Re: MapMatic +2

Posted: Fri Mar 14, 2014 7:08 pm
by Hywaywolf
hey, would it be possible to add a section for numbers (0-9) so that you can just click a number like clicking a statue and drop it on the map? So we can number rooms. And maybe one with the alphabet. If you make them small so that you could put 1 on either side of a cell we might be able to put simple text into the room.

Also, maybe a symbol that represents a party and some that represent different PCs?