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Re: MapMatic +2
Posted: Thu Nov 29, 2012 9:03 pm
by Solomoriah
Hah. That redraws the grid square; only useful if you have a square fill that overflows the grid.
That happens somewhere, but I forget where.
Re: MapMatic +2
Posted: Fri Nov 30, 2012 5:11 pm
by dymondy2k
I guess you could use that to make 5 foot grids if you used the shift and up down?
Re: MapMatic +2
Posted: Sat Dec 01, 2012 12:56 am
by Solomoriah
Seems like I had to use it with one or another of the tower pieces when I put them together in an unusual fashion.
Re: MapMatic +2
Posted: Tue Dec 04, 2012 11:57 am
by Hywaywolf
Chris, I got a reply from the site with those symbols for trees and such. She is ok with us using them but wants to know what size you need. can I just forward her email to you or better yet send a reply to her and you and you can take it from here? What email should I use for you?
Re: MapMatic +2
Posted: Tue Dec 04, 2012 5:40 pm
by Solomoriah
For anything game related, use
solomoriah@basicfantasy.org. Thanks!
Re: MapMatic +2
Posted: Tue Dec 04, 2012 5:51 pm
by dymondy2k
Awesome!
Re: MapMatic +2
Posted: Sat Feb 16, 2013 2:55 am
by dymondy2k
Another suggestion for Mapmatic..
All the door symbols on a diagonal..
Re: MapMatic +2
Posted: Sat Feb 16, 2013 8:59 pm
by Solomoriah
Done, as requested.
Re: MapMatic +2
Posted: Sun Feb 17, 2013 8:55 pm
by dymondy2k
Awesome! Now we can do rooms at a diagonal!
Re: MapMatic +2
Posted: Fri Feb 22, 2013 12:11 pm
by Solomoriah
I've just revised MapMatic +2 to handle map size calculations better (the changes should also apply to MapMatic +1, if anyone is still using that). Now, you get some usable margin on large maps.
Planned revisions:
1) Allow shifting the whole map up, down, left, right.
2) Allow rotating a map (this may hurt my brain, since the cells must be rotated individually as well as en masse).