MapMatic +2

Creating game materials? Monsters, spells, classes, adventures? This is the place!
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Solomoriah
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Re: MapMatic +2

Post by Solomoriah »

Regarding numbers... you do know about using the # character to place numbers in rooms, right?

Although the clicky bit is a good idea. I'll think on it.
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Hywaywolf
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Re: MapMatic +2

Post by Hywaywolf »

I knew there was a way but couldn't remember how :) But it would be cool if the letters were set so that you could move them to the right or left so you could get two letters per cell.
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Re: MapMatic +2

Post by Hywaywolf »

ok, now I remember doing that and why it was so hard to write with. Is there a way to shift a letter after you put it in
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Solomoriah
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Re: MapMatic +2

Post by Solomoriah »

Use an underscore where you want a space.
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Hywaywolf
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Re: MapMatic +2

Post by Hywaywolf »

yeah, I read the part about the underscore. I was wondering if there was a way to put in cell commands after the # so I could shift letters and words up and down. But its probably good enough that I can type letters now. Although, you have to use capitals if you plan to use the letters g, j, p, q, and y.
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chiisu81
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Re: MapMatic +2

Post by chiisu81 »

For new symbol illustrations, would it be better to create them as SVGs ala Inkscape?
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Solomoriah
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Re: MapMatic +2

Post by Solomoriah »

Actually, they really need to be PNG files of the precise size used in the program.

If anyone has plans to create such images, you can download the basic grid square here:

http://www.basicfantasy.org/mapmaker/images/grid.png
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chiisu81
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Re: MapMatic +2

Post by chiisu81 »

dymondy2k wrote:Chris.. Your #1 Mapmatic Enthusiast here! (I have no actual data to back that claim).

Here is what I think is a fairly easy request.

- Curved Cave Wall Outside: The shading on the inside. I think it would really complement the other Curved Cave wall (Curved Wall)

Also I'll let you consider whether you think these would be valuable..

- DIagonal Cave (No Fill)
- Cave Door
- Cave Door Diagonal
- Curved Wall Outer (I know we have one for larger radius' in the Castle section but maybe on to match the Curved Wall Inner.
Here's a few of those
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Solomoriah
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Re: MapMatic +2

Post by Solomoriah »

I've added those tiles to the program.

It looks like I need to work on the layout of the screen a little bit. Will try to remember to get to that sometime... so far behind right now.
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dymondy2k
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Re: MapMatic +2

Post by dymondy2k »

HMM.. I actually didn't realize we didn't have a curved cave wall outer.. That one will be handy! Now we just need a standard wall to match.
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