DMaster's IF Project

Creating game materials? Monsters, spells, classes, adventures? This is the place!
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rredmond
Posts: 466
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Location: South Jersey

Re: DMaster's IF Project

Post Fri Mar 29, 2019 4:13 pm

Nothing personal. Just wasn’t a workshop thread yet, and there’s only a map and paragraph or two. Heading to a case now and can share it later.
I enjoy BFRPG dungeons. And played Will Thornton in Dirigible of Doom!
I PbP at Unseen Servant PbP Forums! I read at & Magazine
Nobody ever catches Nuth.
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Dmasterdad
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Re: DMaster's IF Project

Post Fri Mar 29, 2019 4:25 pm

It was mostly corrections. Maybe he did not want to do that publicly, which anyone can because it will be happening a lot lol.

I will be throwing ideas around when i get to my pc and look forward to any feedback.
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Dmasterdad
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Re: DMaster's IF Project

Post Fri Mar 29, 2019 7:22 pm

So, first let me give a little backstory.
Fanghull was a castle built thousands of years ago by a pact of men, dwarves and elves to battle a mighty dragon. The pact was victorious, but over the course of time the castle was abandoned and fell to ruin, leaving only the dungeon.

But, the dungeon is not the main purpose of Fanghull. Fanghull's purpose in my game was to create "gates" between different planes and worlds. For reasons unknown, the ruins beneath Fanghull were warped and began to change. Rooms and tunnels disappear, and are replaced with new ones, sometimes from another world or even time. This phenomena has spread, and pockets of warped dungeons began popping up all over different areas with all different locations in them(ex. one room can be a dwarven hall, the next can be a human king's crypt). This gives me an excuse(legit reason :lol: ) to have gonzo funhouse style dungeons in my game)

When i first started this project, i wanted to do the castle ruins. But it is very large and i did not want to "dumb it down" so now my idea is to have this adventure as just a random dungeon that was created by the Fanghull phenomena that players can discover and figure out its quirks. I can really use some ideas on how to make the rooms different and really stand out as to give players the feeling of "This does not feel right". Of course, throughout the course of the dungeon ,players will discover gates and portals to different locations.

I do not want to ramble on and make this to long. If anyone has feedback, even negative please let me hear it. And of course any ideas are welcome.
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rredmond
Posts: 466
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Location: South Jersey

Re: DMaster's IF Project

Post Sat Mar 30, 2019 2:19 pm

Here you go. I can still help when you need. :)
rredmond wrote:
Fri Mar 29, 2019 9:23 am
Dmasterdad wrote:
Thu Mar 28, 2019 4:24 pm
Think i just did it!
I know you only have really just begun, and there isn't much there yet, but I wanted to share my thoughts on the excellent beginnings. Really an intriguing start!

Map has a dark black border on only two sides?
Introduction: millennia needs a second "n" :)
1. Hall of Kings: needs a space between "1." and "Hall" and a space after "stonework";
I dig the way you capitalize the races and their derivatives: Dwarf, Dwarven, etc. Will that be throughout the work? Will you do the same for Human? :D

Be well!
--Ron--
I enjoy BFRPG dungeons. And played Will Thornton in Dirigible of Doom!
I PbP at Unseen Servant PbP Forums! I read at & Magazine
Nobody ever catches Nuth.
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Dmasterdad
Posts: 42
Joined: Tue Aug 01, 2017 7:06 pm

Re: DMaster's IF Project

Post Sat Mar 30, 2019 3:25 pm

Thanks again redmond, i am sure i will be needing it.
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Dmasterdad
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Re: DMaster's IF Project

Post Sat Mar 30, 2019 3:26 pm

Silly question: How do i number rooms in Mapmatic 2?
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chiisu81
Posts: 2546
Joined: Fri Aug 19, 2011 3:05 pm

Re: DMaster's IF Project

Post Sat Mar 30, 2019 6:11 pm

Solomoriah wrote:
Fri Dec 12, 2014 8:16 pm
In the text field add a number like this:

#1

The pound sign will be removed automatically.
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Dmasterdad
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Re: DMaster's IF Project

Post Sat Mar 30, 2019 7:32 pm

Thank you.
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Dmasterdad
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Re: DMaster's IF Project

Post Sun Mar 31, 2019 12:21 pm

linked r3 to the top of the thread. I finished the map(for now) and keyed a couple of rooms.
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