Weapon mastery and styles
Posted: Fri Mar 15, 2019 11:15 am
Playing a plain fighter seems not very interesting if there are other fighter subclasses with more options available. Now there is a solution: Weapon Mastery and Fighting Styles.
I do keep it simple.
Every pure fighter gains 5 weapon proficiency points at level 1 and 1 point every second level after the first one.
The points can be spent on weapon mastery or style levels at 1 point per level.
A mastery and a style can be used at the same time and are cumulative.
Weapon Mastery (The levels are not cumulative)
Level 1 is proficient
Level 2 is Basic and gives +1 to attack and +2 to damage.
Level 3 is Skilled and gives +3 to attack and +3 to damage and one additional attack every second round.
Level 4 is Mastery and gives +3 to attack and +5 to damage and one additional attack every second round. Can be learned at character level 5 or later.
Level 5 is Grand Mastery and gives +4 to attack and +6 to damage and one additional attack every round. Can be learned at character level 9 or later.
Styles:
Styles have only 2 levels. The levels are not cumulative.
Weapon and Shield: If using a weapon and a shield at the same time.
Level 1: gives +1 AC in addition to the shield AC bonus
Level 2: gives +2 AC in addition to the shield AC bonus
Two-handed style: If using a two-handed weapon
Level 1: The damage dice of the weapon is increased by one step. And the damage is increased by +1.
Level 2: +1 to attack, The damage dice of the weapon is increased by one step. And the damage is increased by +2.
Two-weapon style: If someone is fighting with two weapons at the same time.
There seems no rule for two weapons fighting in the base rules.
Unlearned: -4 to attack with the primary weapon and -8 to attack with the secondary weapon
Level 1: -3 to attack with the primary weapon and -6 to attack with the secondary weapon
Level 2: -2 to attack with the primary weapon and -4 to attack with the secondary weapon
If Ambidexterity is available, then the penalty with the secondary weapon is lowered to be the same as with the primary weapon.
An example: A fighter level 5 have 7 weapon proficiency points and he is allowed to learn up to mastery level. He can now learn longswords to level 4 and weapon and shield style to level 2.
That gives him +3 to attack and +5 to damage with the longsword and one additional attack every second round. And his style gives him additional +2 AC while fighting with a shield. He will still have a proficiency point left.
Would be a nice addition to the basic fighter.
I do keep it simple.
Every pure fighter gains 5 weapon proficiency points at level 1 and 1 point every second level after the first one.
The points can be spent on weapon mastery or style levels at 1 point per level.
A mastery and a style can be used at the same time and are cumulative.
Weapon Mastery (The levels are not cumulative)
Level 1 is proficient
Level 2 is Basic and gives +1 to attack and +2 to damage.
Level 3 is Skilled and gives +3 to attack and +3 to damage and one additional attack every second round.
Level 4 is Mastery and gives +3 to attack and +5 to damage and one additional attack every second round. Can be learned at character level 5 or later.
Level 5 is Grand Mastery and gives +4 to attack and +6 to damage and one additional attack every round. Can be learned at character level 9 or later.
Styles:
Styles have only 2 levels. The levels are not cumulative.
Weapon and Shield: If using a weapon and a shield at the same time.
Level 1: gives +1 AC in addition to the shield AC bonus
Level 2: gives +2 AC in addition to the shield AC bonus
Two-handed style: If using a two-handed weapon
Level 1: The damage dice of the weapon is increased by one step. And the damage is increased by +1.
Level 2: +1 to attack, The damage dice of the weapon is increased by one step. And the damage is increased by +2.
Two-weapon style: If someone is fighting with two weapons at the same time.
There seems no rule for two weapons fighting in the base rules.
Unlearned: -4 to attack with the primary weapon and -8 to attack with the secondary weapon
Level 1: -3 to attack with the primary weapon and -6 to attack with the secondary weapon
Level 2: -2 to attack with the primary weapon and -4 to attack with the secondary weapon
If Ambidexterity is available, then the penalty with the secondary weapon is lowered to be the same as with the primary weapon.
An example: A fighter level 5 have 7 weapon proficiency points and he is allowed to learn up to mastery level. He can now learn longswords to level 4 and weapon and shield style to level 2.
That gives him +3 to attack and +5 to damage with the longsword and one additional attack every second round. And his style gives him additional +2 AC while fighting with a shield. He will still have a proficiency point left.
Would be a nice addition to the basic fighter.