[AA3] The Ruined Sawmill

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sean8223
Posts: 14
Joined: Mon Jul 02, 2018 3:17 pm

[AA3] The Ruined Sawmill

Post Sun Mar 03, 2019 6:24 pm

Hi Everyone. Here is a draft of an adventure that I wrote and recently ran with my group. I'm uploading in the hopes it might be of interest to others. The document as it stands now needs some styling to bring it up to the standards for publication, but it is otherwise complete enough to play. If there's enough interest I'd be more than happy to bring it up to spec.

Otherwise, if you run this adventure, I'd appreciate any feedback. Enjoy!
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TheRuinedSawmill_Maps.zip
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The-Ruined-Sawmill-r4.odt
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The-Ruined-Sawmill-r4.pdf
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chiisu81
Posts: 2845
Joined: Fri Aug 19, 2011 3:05 pm
Location: TX, USA

Re: The Ruined Sawmill

Post Sun Mar 03, 2019 10:53 pm

No worries, I'm happy to help with that! 8-) But if you'd prefer to do it yourself, you can find the template in my sig below. Otherwise I can read it over tomorrow and work on it. Always happy to see new adventures on here!
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Sir Daggerford
Posts: 166
Joined: Sat Dec 26, 2015 9:36 pm
Location: Planet Earth

Re: The Ruined Sawmill

Post Mon Mar 04, 2019 12:30 pm

Looks like a fun adventure. I might try it out with a group I'm GMing. If I do, I'll let you know how it goes.
"Hide behind the mound of dead Bards!" -Flynn the Fine, Gamers: Dorkness Rising

An ex-parrot pining for the fjords, of course!
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chiisu81
Posts: 2845
Joined: Fri Aug 19, 2011 3:05 pm
Location: TX, USA

Re: The Ruined Sawmill

Post Thu Mar 07, 2019 2:39 pm

Here's r2. I've put in some of the HP checkboxes, but not the ones for the random encounters.
sean8223
Posts: 14
Joined: Mon Jul 02, 2018 3:17 pm

Re: The Ruined Sawmill

Post Sat Mar 09, 2019 3:11 pm

I've updated this to r3, correcting some typos and make some other minor formatting adjustments.

Thanks to chiisu81 for setting up the document!

Here are links to some videos showing a water-powered sawmill in action that were part of the inspiration behind this adventure:

* https://www.youtube.com/watch?v=bBPl1PcckGY
* https://youtu.be/yMGVFWOyBb4
sean8223
Posts: 14
Joined: Mon Jul 02, 2018 3:17 pm

Re: The Ruined Sawmill

Post Tue Jan 28, 2020 1:18 pm

Here's a new r4, which is basically style guide and formatting changes:

* Renumbers areas to run sequentially from 1-25
* Updates maps to reference new area numbers
* Converts images in document to grayscale from color

All maps are attached with their SVG Inkscape sources and png exports as well.
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chiisu81
Posts: 2845
Joined: Fri Aug 19, 2011 3:05 pm
Location: TX, USA

Re: The Ruined Sawmill

Post Tue Jan 28, 2020 2:07 pm

Thanks for continuing to work on this Sean 8-) I did mean to suggest re-numbering the areas as you have done. In fact, with this recent work I'm marking this for inclusion in AA3 (I've edited the thread title to include it). For right now AA3 entries are still being worked on in their own threads.
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chiisu81
Posts: 2845
Joined: Fri Aug 19, 2011 3:05 pm
Location: TX, USA

Re: [AA3] The Ruined Sawmill

Post Fri Jan 31, 2020 9:55 am

r4 moved to the first post.
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