Dungeoneer Upgrade Plans

Creating game materials? Monsters, spells, classes, adventures? This is the place!
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Solomoriah
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Re: Dungeoneer Upgrade Plans

Post Thu Sep 06, 2018 8:54 pm

Encounter Level is used for random encounters (or would be, if I had a generator for that). Dungeon Level is used for stocking dungeons. Look at the Shrieker for an example.
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chiisu81
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Re: Dungeoneer Upgrade Plans

Post Fri Sep 07, 2018 7:50 am

Ahh ok. I'm slowly starting work on MonstersFG1.py; I'll post attachments once I get enough of it going...
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chiisu81
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Re: Dungeoneer Upgrade Plans

Post Fri Sep 07, 2018 8:10 am

Just noticed on Monsters.py: no dragons?
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Re: Dungeoneer Upgrade Plans

Post Fri Sep 07, 2018 8:34 am

Ack, no. Dragons need a special procedure for generation, and I've not written that yet.

I'll try to get to it soon. My real-life project is still draining my energies.
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chiisu81
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Re: Dungeoneer Upgrade Plans

Post Fri Sep 07, 2018 4:38 pm

Alright here's the MonstersFG1.py "skeleton" file, with all the entries/stats listed. That's just been copy-pasted for each one, obviously that still needs to be done. I guess the easiest thing would be to put it up on Github and then I can eventually do a pull request or such as I get entries updated, or if you and/or others can help out. Some lines still aren't clicking for me, and also why some lines have multiple numerical values listed, so at least for me maybe a line-by-line explanation would help.
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Re: Dungeoneer Upgrade Plans

Post Fri Sep 07, 2018 5:29 pm

Post excerpts here of the things that aren't clear and I'll explain them.

Probably a sign that I should use a comment or two...
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Re: Dungeoneer Upgrade Plans

Post Fri Sep 07, 2018 11:44 pm

Okay, one thing that I notice looking through your file... you've left the "name" fields empty.

"name" should be the way we want it to appear in a statblock. In particular, we don't say "Ape, Girallon" normally, but just "Girallon" when we write an actual statblock. Possibly we might want to go with "Girallon (Ape)" instead, just to make finding them easier.

Probably I need to add a field for the page reference...
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chiisu81
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Re: Dungeoneer Upgrade Plans

Post Sun Sep 09, 2018 3:35 pm

Ok, when I start to fill them in I'll put the "logical" names for that field.

Here are the ones not clicking for me:
HD: why the three numbers? I know monsters that could have multiple HDs have an entry for each HD value.
noapp: is the order dungeon, wilderness, and lair?
but then i see noapplair below it, sooooo me confused. :D
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Solomoriah
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Re: Dungeoneer Upgrade Plans

Post Sun Sep 09, 2018 4:21 pm

Three numbers in a tuple are dice call parameters:

(N, S, B) == NdX+B
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chiisu81
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Re: Dungeoneer Upgrade Plans

Post Mon Sep 10, 2018 7:36 am

Ahhh ok. :) Will start filling in the entries, will upload an updated file once I get through at least a few letters of monster entries.
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