Snarkythekobold wrote: ↑Mon Jun 25, 2018 8:30 am
I think it sounds great! If you do one up I will certainly download it. But how would this be different from something like Morgansfort? Not doubting but I am curios as to what the differences would be since I have never read any of the "Forgotten Realms" stuff.
Well, namely that while Morgansfort is a base and is fairly "open" in terms of nearby adventure sites, the modules FRC1 is a "here is a city, it was overran some years ago and only this small section of the city is now civilized. Are you a bad enough adventuring party to clear out all the monsters and find out why they are organizing recently?" Think Chaotic Caves if each cave portion was it's own ward of a city.
Needless to say it's a little crazy.
So my idea is that there is a large city, really large, with multiple wards and a few surrounding environs but the only "safe" area is the docks region. Big bad has a McGuffin and is intent on abusing it to the full extent that it can. As the players clear out each section (whether killing everything off, forming alliances, cutting deals, turning allied monsters into enemies, whatever) the city's safe zone grows and the type of rewards the city leader can offer grows more and more. It's still in a pre-alpha sort of phase in my brain but I hope I can hammer something out over the Summer now.