Some assistance on creating a PC race and/or class...
Posted: Mon Jun 18, 2018 5:30 pm
I had a couple ideas I wanted to work on for some humanoid player character races and/or classes. I could use some assistance and/or direction, if anyone wouldn't mind helping.
1) Shroomkin (aka Mushroom-man) PC race
A 4-5' tall mushroom man. 'nuff said. Except I don't want them to be like myconids. I was thinking along the lines of evolutionary changes that players may choose from. Perhaps one variant will have lichen and bark-like growths that increase its AC, one variant that release hallucinogenic spores that cause confusion, or another that releases poisonous spores. They would be restricted on armor due to their body structure, perhaps a 2x cost? Definitely no helmets or hats. And for sustenance they can absorb nutrients from any organic matter by touch (when they rest they have tiny roots - hyphae - that grow from their 'skin'). Maybe darkvision? Perhaps a +4 Save vs. Poison with a Constitution 13 Requirement? Limited to Fighters and Wizards only?
2) Scavenger or Salvager or Trash Collector PC Class or Race
I'm imagining goblins from the movie Labyrinth. Basically guys who can take leftover pieces of armor or weapons or debris to make 'something'. Their armor will be mix-matched, weapons haphazardly strapped together, with a chance things will fall apart, perhaps on a natural roll of a 1 or from critical hits? If given time they can construct shields, spears, melee weapons, armor pieces, etc. out of things they have scavenged. Perhaps they can eat anything, have higher Constitution but low Charisma. It kind of sounds like a class, but I could see this being a race of goblinoids as well.
I've got some other ideas, but I'll get the ball rolling for these two things for now. Thanks for any assistance!
1) Shroomkin (aka Mushroom-man) PC race
A 4-5' tall mushroom man. 'nuff said. Except I don't want them to be like myconids. I was thinking along the lines of evolutionary changes that players may choose from. Perhaps one variant will have lichen and bark-like growths that increase its AC, one variant that release hallucinogenic spores that cause confusion, or another that releases poisonous spores. They would be restricted on armor due to their body structure, perhaps a 2x cost? Definitely no helmets or hats. And for sustenance they can absorb nutrients from any organic matter by touch (when they rest they have tiny roots - hyphae - that grow from their 'skin'). Maybe darkvision? Perhaps a +4 Save vs. Poison with a Constitution 13 Requirement? Limited to Fighters and Wizards only?
2) Scavenger or Salvager or Trash Collector PC Class or Race
I'm imagining goblins from the movie Labyrinth. Basically guys who can take leftover pieces of armor or weapons or debris to make 'something'. Their armor will be mix-matched, weapons haphazardly strapped together, with a chance things will fall apart, perhaps on a natural roll of a 1 or from critical hits? If given time they can construct shields, spears, melee weapons, armor pieces, etc. out of things they have scavenged. Perhaps they can eat anything, have higher Constitution but low Charisma. It kind of sounds like a class, but I could see this being a race of goblinoids as well.
I've got some other ideas, but I'll get the ball rolling for these two things for now. Thanks for any assistance!