BF2 Fortress, Tomb, and Tower
Re: BF2 Fortress, Tomb, and Tower
Both pictures look awesome, guys!
- FantasyCargoPantz
- Posts: 93
- Joined: Sat Mar 12, 2022 8:06 pm
- Contact:
Re: BF2 Fortress, Tomb, and Tower
Meant for BF2-room22-page45.
Mentioning the opening up of a space in the modules description excited me for this one. BUT also the fun intrigue of the statuettes described there as well.
I could not decide on one or the other so I decided to share both of them and let Solomoriah take his pick. Both are intended to fit in one column.
Mentioning the opening up of a space in the modules description excited me for this one. BUT also the fun intrigue of the statuettes described there as well.
I could not decide on one or the other so I decided to share both of them and let Solomoriah take his pick. Both are intended to fit in one column.
- Attachments
-
- EntryHall-BF2pg45ClockworkRoom22-SarThiel4 (3).jpg (1.69 MiB) Viewed 1540 times
-
- EntryHall-BF2pg45ClockworkRoom22-SarThiel4 (5).jpg (2.51 MiB) Viewed 1540 times
Best of journey's, fellow adventurer.
If you would like to check out some artwork https://www.instagram.com/inkandcargopantz/?hl=en
If you would like to check out some artwork https://www.instagram.com/inkandcargopantz/?hl=en
- coureur_d_bois
- Posts: 1148
- Joined: Thu Jul 07, 2022 1:44 pm
- Location: Montréal, Québec
Re: BF2 Fortress, Tomb, and Tower
SRD Removal master post
- Introduction - Reviewed
- Fortress of the Iron Duke - Reviewed
- Major NPCs and Monsters - Reviewed
- The NPC Party - Reviewed
- Wandering Monsters - Reviewed
- Key to the Lower Level - Reviewed
- Key to the Upper Level - Reviewed
- Tomb of Karsma Megalos - Reviewed
- Ground Level Key - Reviewed
- Dungeon Level Key - Reviewed
- Crooked Rock Tower - Reviewed
- Dungeon Level 1 (Tower Basement) Key - Reviewed
- Dungeon Level 2 (Clockwork Manufacturing Facility) Key - Reviewed
- Dungeon Level 3 Key (The Lost Lizardman Temple) - Reviewed
- Make one post per section indicating pages.
- All text taken form SRD should be coloured in red.
- If no SRD text if found or if you have to write comments do it in blue.
- Use latest release, r22
Last edited by coureur_d_bois on Fri Jan 13, 2023 9:23 pm, edited 13 times in total.
- coureur_d_bois
- Posts: 1148
- Joined: Thu Jul 07, 2022 1:44 pm
- Location: Montréal, Québec
Re: BF2 Fortress, Tomb, and Tower
Introduction
p1, r22
OK, no SRD Content
p1, r22
OK, no SRD Content
- coureur_d_bois
- Posts: 1148
- Joined: Thu Jul 07, 2022 1:44 pm
- Location: Montréal, Québec
Re: BF2 Fortress, Tomb, and Tower
Fortress of the Iron Duke
pp2-7, r22
Player's Background
OK, no SRD content
GM's Information
OK, no SRD content
Good Consequences
OK, no SRD content
Good Consequences
OK, no SRD content
Bad Consequences
OK, no SRD content
pp2-7, r22
Player's Background
OK, no SRD content
GM's Information
OK, no SRD content
Good Consequences
OK, no SRD content
Good Consequences
OK, no SRD content
Bad Consequences
OK, no SRD content
Last edited by coureur_d_bois on Fri Jan 13, 2023 8:42 pm, edited 6 times in total.
- toddlyons
- Posts: 889
- Joined: Fri Sep 18, 2020 5:25 am
- Location: Unceded Algonquin Territory
- Contact:
Re: BF2 Fortress, Tomb, and Tower
Goodness... Those are brilliant, Pantz.FantasyCargoPantz wrote: ↑Thu May 19, 2022 1:30 pm I could not decide on one or the other so I decided to share both of them and let Solomoriah take his pick. Both are intended to fit in one column.
Re: BF2 Fortress, Tomb, and Tower
Crooked Rock Tower
pp. 34-58, r22
(that's a big tower!)
Just to be careful, I'm noting monsters/spells/items in each section that MIGHT have been changed in the 4e revisions or be IP. I'm ignoring obvious OK monsters like goblins and orcs; the ones I note are because I don't remember if something is being done with them in the update.
The History of the Rock
OK - no SRD text (Lizard men are Lizardfolk in the SRD)
The History of the Tower
OK - no SRD text
The Lizard Man Party
OK - no SRD text
The Lizard Chief's Story
Reference to troglodytes as a type of Lizard man; I think that was one of the things changed in the Core Rules?
Clockwork Men
OK - no SRD text
Tower Key
OK - no SRD text
T1. Grand Hall
OK - no SRD text; reference to bugbears
T2. Workshop
OK - no SRD text; reference to dispel magic spell
T3. Guest Room
OK - no SRD text; reference to gnolls, bugbears
T4. Wizard's Room
OK - no SRD text; reference to dispel magic spell
T5. Roof
OK - no SRD text
T6. Tower Basement
OK - no SRD text
Dungeon Level 1 (Tower Basement) Key
1. Entry Room
OK - no SRD text
2. Corridor Room
OK - no SRD text; Reference to god of the undead, Reubeus; I'm assuming this is an author creation, but wanted to include it just in case
3. Chapel Anteroom
OK - no SRD text;Reference to Reubeus; reference to Dispel Magic spell
4. Chapel of Reubeus
OK - no SRD text;Reference to Reubeus
5. Storage
OK - no SRD text
6. Warrior's Den
OK - no SRD text
7. Warrior's Bedroom
OK - no SRD text
8. Warrior's Armoire
OK - no SRD text; Reference to gray ooze
9. Bone Room
OK - no SRD text
10. Torture Room
OK - no SRD text
11. Cell Block
OK - no SRD text; 11.b-11.d: Reference to Rubeus [sic - typo?]; 11d: Reference to Owlbear
12. Corridor Room
OK - no SRD text
13. Strirges
OK - no SRD text; Obvious reference to Stirges
14. Count Down Trap
OK - no SRD text
15. Skeleton Room
OK - no SRD text; Reference to Continual Light spell
16. Wine Cellar
OK - no SRD text
17. Bone Room
OK - no SRD text
18. Zombie Room
OK - no SRD text
19. Zombie Room
OK - no SRD text
20. Crypt Anteroom
OK - no SRD text; Reference to Detect Magic and Detect Evil spells
21. Crypt of Walgren
OK - no SRD text
Dungeon Level 2 (Clockwork Manufacturing Facility) Key
22. Entry Room
OK - no SRD text; Reference to Charm Person and Gaseous Form spells
23. Fan Room
OK - no SRD text
24. Machining Room
OK - no SRD text; Reference to magical item Pipe of Rust; Reference to Rust Monster
25. Casting Room
OK - no SRD text
26. Forging Room
OK - no SRD text
27. Assembly Room
OK - no SRD text
Dungeon Level 3 Key (The Lost Lizardman Temple)
Important Note
OK - no SRD text
28. Mayhem
OK - no SRD text; Reference to Stone Golem and Read Languages spell
29. Mummy's Chamber
OK - no SRD text; Reference to Detect Magic spell
30. Corridor
OK - no SRD text
31. Basilisk
OK - no SRD text
32. Amber Golem
OK - no SRD text
33. Bone Golem
OK - no SRD text
34. The Sword
OK - no SRD text; Note - sometimes lizard man is spelled as two words, sometimes as one
35. Metal Lizard
OK - no SRD text
36. Cavern Room
OK - no SRD text; Reference to Continual Darkness spell
Dungeon Maps
OK - no SRD text
pp. 34-58, r22
(that's a big tower!)
Just to be careful, I'm noting monsters/spells/items in each section that MIGHT have been changed in the 4e revisions or be IP. I'm ignoring obvious OK monsters like goblins and orcs; the ones I note are because I don't remember if something is being done with them in the update.
The History of the Rock
OK - no SRD text (Lizard men are Lizardfolk in the SRD)
The History of the Tower
OK - no SRD text
The Lizard Man Party
OK - no SRD text
The Lizard Chief's Story
Reference to troglodytes as a type of Lizard man; I think that was one of the things changed in the Core Rules?
Clockwork Men
OK - no SRD text
Tower Key
OK - no SRD text
T1. Grand Hall
OK - no SRD text; reference to bugbears
T2. Workshop
OK - no SRD text; reference to dispel magic spell
T3. Guest Room
OK - no SRD text; reference to gnolls, bugbears
T4. Wizard's Room
OK - no SRD text; reference to dispel magic spell
T5. Roof
OK - no SRD text
T6. Tower Basement
OK - no SRD text
Dungeon Level 1 (Tower Basement) Key
1. Entry Room
OK - no SRD text
2. Corridor Room
OK - no SRD text; Reference to god of the undead, Reubeus; I'm assuming this is an author creation, but wanted to include it just in case
3. Chapel Anteroom
OK - no SRD text;Reference to Reubeus; reference to Dispel Magic spell
4. Chapel of Reubeus
OK - no SRD text;Reference to Reubeus
5. Storage
OK - no SRD text
6. Warrior's Den
OK - no SRD text
7. Warrior's Bedroom
OK - no SRD text
8. Warrior's Armoire
OK - no SRD text; Reference to gray ooze
9. Bone Room
OK - no SRD text
10. Torture Room
OK - no SRD text
11. Cell Block
OK - no SRD text; 11.b-11.d: Reference to Rubeus [sic - typo?]; 11d: Reference to Owlbear
12. Corridor Room
OK - no SRD text
13. Strirges
OK - no SRD text; Obvious reference to Stirges
14. Count Down Trap
OK - no SRD text
15. Skeleton Room
OK - no SRD text; Reference to Continual Light spell
16. Wine Cellar
OK - no SRD text
17. Bone Room
OK - no SRD text
18. Zombie Room
OK - no SRD text
19. Zombie Room
OK - no SRD text
20. Crypt Anteroom
OK - no SRD text; Reference to Detect Magic and Detect Evil spells
21. Crypt of Walgren
OK - no SRD text
Dungeon Level 2 (Clockwork Manufacturing Facility) Key
22. Entry Room
OK - no SRD text; Reference to Charm Person and Gaseous Form spells
23. Fan Room
OK - no SRD text
24. Machining Room
OK - no SRD text; Reference to magical item Pipe of Rust; Reference to Rust Monster
25. Casting Room
OK - no SRD text
26. Forging Room
OK - no SRD text
27. Assembly Room
OK - no SRD text
Dungeon Level 3 Key (The Lost Lizardman Temple)
Important Note
OK - no SRD text
28. Mayhem
OK - no SRD text; Reference to Stone Golem and Read Languages spell
29. Mummy's Chamber
OK - no SRD text; Reference to Detect Magic spell
30. Corridor
OK - no SRD text
31. Basilisk
OK - no SRD text
32. Amber Golem
OK - no SRD text
33. Bone Golem
OK - no SRD text
34. The Sword
OK - no SRD text; Note - sometimes lizard man is spelled as two words, sometimes as one
35. Metal Lizard
OK - no SRD text
36. Cavern Room
OK - no SRD text; Reference to Continual Darkness spell
Dungeon Maps
OK - no SRD text
Last edited by Jim1804 on Fri Jan 13, 2023 8:53 pm, edited 3 times in total.
Re: BF2 Fortress, Tomb, and Tower
Tomb of Karsma Megalos
I'll jump in and see if I can help out.
pp 25-33
Player's Background
No SRD text
GM's information
Medusa Amulet - Medusa is a listed monster in the SRD
Coming of the Dragon
green dragon
The Tomb
No SRD text
The Traps
dispel magic
Major NPCs and Monsters
Green Dragon
Ground Level Key
1. Entrance
No SRD text
2. Grand Hall
No SRD text
3. Minotaurs
4. Carnivorous Apes
No SRD text
5. Zombie Room
6. False path
owlbears
7. Secret room
ogres
8. Hallway
No SRD text
9. Bugbears
10. Secret hallway
No SRD text
Dungeon Level Key
11. Gnolls
12. Trick hallway
No SRD text
13. Living statues
No SRD text
14. Ordinary statues
No SRD text
15. Dopplegangers
16. Wererats
No SRD text
17. Throne room
No SRD text
18. Secret hallway
No SRD text
Wrapping up the adventure
No SRD text
Upper level map and lower level map
No SRD text
I'll jump in and see if I can help out.
pp 25-33
Player's Background
No SRD text
GM's information
Medusa Amulet - Medusa is a listed monster in the SRD
Coming of the Dragon
green dragon
The Tomb
No SRD text
The Traps
dispel magic
Major NPCs and Monsters
Green Dragon
Ground Level Key
1. Entrance
No SRD text
2. Grand Hall
No SRD text
3. Minotaurs
4. Carnivorous Apes
No SRD text
5. Zombie Room
6. False path
owlbears
7. Secret room
ogres
8. Hallway
No SRD text
9. Bugbears
10. Secret hallway
No SRD text
Dungeon Level Key
11. Gnolls
12. Trick hallway
No SRD text
13. Living statues
No SRD text
14. Ordinary statues
No SRD text
15. Dopplegangers
16. Wererats
No SRD text
17. Throne room
No SRD text
18. Secret hallway
No SRD text
Wrapping up the adventure
No SRD text
Upper level map and lower level map
No SRD text
Last edited by greg on Fri Jan 13, 2023 10:12 pm, edited 9 times in total.
- coureur_d_bois
- Posts: 1148
- Joined: Thu Jul 07, 2022 1:44 pm
- Location: Montréal, Québec
Re: BF2 Fortress, Tomb, and Tower
The NPC Party
p6, r22
Faylun
Reference to Ring of Protection +1
Reference to spell Web
p6, r22
Faylun
Reference to Ring of Protection +1
Reference to spell Web
- coureur_d_bois
- Posts: 1148
- Joined: Thu Jul 07, 2022 1:44 pm
- Location: Montréal, Québec
Re: BF2 Fortress, Tomb, and Tower
Major NPCs and Monsters
p5, r22
The statblock for Gravarthan has Phantasmal Force listed under Spells.
p5, r22
The statblock for Gravarthan has Phantasmal Force listed under Spells.
Who is online
Users browsing this forum: No registered users and 90 guests