Penundra so far

Creating game materials? Monsters, spells, classes, adventures? This is the place!
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teluria
Posts: 120
Joined: Sun Jan 15, 2012 2:25 pm
Location: Iowa

Penundra so far

Post by teluria »

There's still work to do, but I feel good about the progress so far. I still need to add more details about certain items.

I'm running a slightly different magic system than straight BFRPG, but I've never liked the whole Vancian magic system anywayl.
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orobouros
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Re: Penundra so far

Post by orobouros »

Very interesting world. Saw your other post and thought you had a campaign set up. Any plans for that?
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teluria
Posts: 120
Joined: Sun Jan 15, 2012 2:25 pm
Location: Iowa

Re: Penundra so far

Post by teluria »

I'm running it on Roll20 on every other Friday night. I have 5 players so I don't have any openings, but I will be adding updates to the world doc as I get more figured out. Right now they're trying to find a flying pig (I am rerunning the first adventure to help me have time to write) although they got sidetracked by a footsore hill giant (Grumpleshnortz) who has asked them to get rid of the monsters in his house. Grumpleshnortz is a bit short on the glial count, so he and his dog Gnawzer (a VERY friendly Dire Wolf puppy; roll against con to avoid being licked to death <snicker>) are afraid to go into his house, as it's become a bit overgrown by a flower that Grumpleshnortz had brought home to go with the rest of the "purdy flowerz" in his hou-se.

Right now I'm going through a bunch of the supplements and picking and choosing and adding to the world doc as I go.
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