BF1 Morgansfort

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Re: BF1 Morgansfort

Post Fri May 24, 2019 11:25 am

Ten years later, starting up a new campaign using Morgansfort as the home base. I like a few more small towns around so I'm adding Brymassen to the NE as Solomariah did. Also, putting Melford (from The Melford Murder at Dragonsfoot) up the river shown on the map a couple of days. It will be the transshipment point for mining and logging operations in the area. One of the things I like about Morgansfort is that it has enough detail to use, but is vague enough that I can add on anything I want.
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Re: BF1 Morgansfort

Post Wed May 29, 2019 5:53 pm

In my campaign I included a semi-permanent tent town outside Morgansfort. Debate over the realism of fantasy settings is pretty dicey but I figured it would make sense that certain locals would have to take up residence near the fort (in the summer) but not in it due to either lack of wealth or proclivity to certain... undesirable activities.
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Re: BF1 Morgansfort

Post Sat Feb 29, 2020 8:37 am

I may have found a typo in the current (Release 28) Morgansfort document (I've checked the odt, the PDF, and the hard-copy I got from Amazon).

On Page 13 in the Rumor Table, rumor #1: the necromancer's name is "Starisel Zelinyth"

In the other 27 locations in the adventure, it is spelled "Zelinth", without the "y".

I also searched the forum and found no matches for "Zelinyth", so I assume this hasn't come up before.

But, I'm not sure if this is either intentional, I mean, it is the "rumor table"; or if it could just be considered "flavor"; or if it really is a typo.

I leave it to the experts to determine its importance.
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Re: BF1 Morgansfort

Post Sat Feb 29, 2020 10:05 am

It's a typo. No plans right now to release an updated Morgansfort, but we'll try to remember to fix this when we do.
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Re: BF1 Morgansfort

Post Wed Mar 04, 2020 3:47 pm

AlfTheRed wrote:
Fri Feb 01, 2019 3:23 am
- In The Nameless Dungeon Level 3 Map there is no Room 88 (Library).
I've put r29 in the Projects folder. Corrected items by Al and AlfTheRed (except for the above), numerous other stat-block fixes, and corrected the text size of quite a few room headers and paragraphs. Of course doing that broke the layout in a few places... :(
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