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Re: BF1 Morgansfort

Posted: Tue Oct 24, 2017 9:16 am
by chiisu81
rpgnewb wrote:1) on page 14 the lieutenants have HD and hp i really don't understand why they have both can someone please explain?
This should be fixed in R27, I believe I corrected those stat-lines.

Re: BF1 Morgansfort

Posted: Sun Oct 29, 2017 8:58 pm
by bhyeti
Solomoriah wrote:Morgansfort is set in the Western Lands, a sketchy campaign area I put together for a game I never published, then reworked for Basic Fantasy when I needed one. It is not the same world as Glain.
Is the current Western Lands map all there is?Is it meant as a sandbox?

Re: BF1 Morgansfort

Posted: Sun Oct 29, 2017 9:17 pm
by Solomoriah
Yes, that's pretty much all there is, though I'm slowly developing the area near Morgansfort in my new campaign. Is it meant as a sandbox? Well, that's more or less how I use it.

Re: BF1 Morgansfort

Posted: Mon Oct 30, 2017 8:00 am
by bhyeti
The reason I'm asking is there are only about 4 cities on the map, for a pirate adventure the area of operation would be modeled after the Spanish main or Eastern US coastline and probably would need some place to hide and / or places to raid.

Re: BF1 Morgansfort

Posted: Wed Nov 01, 2017 1:17 pm
by bhyeti
How were the color maps of the Western Lands made?

Re: BF1 Morgansfort

Posted: Thu Nov 02, 2017 5:29 pm
by orobouros
bhyeti wrote:How were the color maps of the Western Lands made?
Which ones. At least a few are just community contributed. I think somebody did one in crayon that was absolutely beautiful.

Re: BF1 Morgansfort

Posted: Sat Nov 04, 2017 9:11 am
by bhyeti
orobouros wrote:
bhyeti wrote:How were the color maps of the Western Lands made?
Which ones. At least a few are just community contributed. I think somebody did one in crayon that was absolutely beautiful.
Hexographer?

http://basicfantasy.org/downloads/BF1-W ... Map-r1.png

I found the same one in the forum without the border, I think it was in Artwork.

Actually here:

viewtopic.php?f=19&t=2228#p58514

Re: BF1 Morgansfort

Posted: Sat Nov 04, 2017 10:38 am
by orobouros
http://www.hexographer.com/

They have a free and pro version.

Personally, I'm fond of xfig. It's ancient but for the kind of things many maps need it's entirely sufficient as a vector drawing program. Granted, it probably wouldn't scale too well, but (a) I know it and (b) it's free.

The Chartographer's Guild probably has a lot more information about map making in all kinds of software if you're interested. They have some incredible artwork there, some so nice I'm thinking of asking permission to print and frame it.

Re: BF1 Morgansfort

Posted: Sat Nov 04, 2017 11:03 am
by bhyeti
This probably needs it's own thread, I want to start a pirate campaign but need a bigger support base, it's hard to loot and pillage with only a handful of cities. the Western Lands map is about 415,000 square miles, a small chunk of Europe.

I want to make a Mediterranean Sea type area to the east of the current map.

Re: BF1 Morgansfort

Posted: Sat Nov 04, 2017 3:16 pm
by Solomoriah
Sounds good. The wreckage of the Empire of Urd, perhaps, now under the rulership of a number of barbarian kings...