BF1 Morgansfort
Re: BF1 Morgansfort
(Edit: Found the answer to my own question)
Re: BF1 Morgansfort
How do the doors on the gatehouse work?
pg9:
Do both floors have the side doors then?
pg9:
This makes it sound like the doors at on the bottom floor, which doesn't seem very secure.1. Gatehouse: This two-story building has a hallway
10' wide straight through the middle of the
building; toward the back, a heavy iron-reinforced
door is positioned on each side, giving access to
the interior of the gatehouse. These doors are
locked most of the time, of course. The double
doors at each end of the hallway are likewise
heavily reinforced. “Murder holes” pierce the walls
and ceiling of the gatehouse, allowing defenders
to shoot arrows into invading forces, or pour boiling
oil down upon them, and the gatehouse itself is
stocked with the oil and ammunition necessary for
this purpose.
Emphases mine.1. Gatehouse, 2 nd Floor: The south wall of this area
is lined with 12 bunks, arranged to allow defenders
access to the arrow slits in the exterior wall. There
are 12 trunks for the guards' personal belongings,
one beneath each bunk. They are not locked, and
they contain nothing of value. There are weapon
racks on the east and west walls, next to the doors,
with sword, dagger and crossbow for each guard
housed here.
Do both floors have the side doors then?
- Solomoriah
- Site Admin
- Posts: 12515
- Joined: Thu Nov 13, 2008 8:15 pm
- Location: LaBelle, Missouri
- Contact:
Re: BF1 Morgansfort
Perhaps, but nonetheless it is how I designed it, good or bad.Pod wrote: ↑Thu Sep 30, 2021 2:18 pm How do the doors on the gatehouse work?
pg9:This makes it sound like the doors at on the bottom floor, which doesn't seem very secure.1. Gatehouse: This two-story building has a hallway
10' wide straight through the middle of the
building; toward the back, a heavy iron-reinforced
door is positioned on each side, giving access to
the interior of the gatehouse. These doors are
locked most of the time, of course. The double
doors at each end of the hallway are likewise
heavily reinforced. “Murder holes” pierce the walls
and ceiling of the gatehouse, allowing defenders
to shoot arrows into invading forces, or pour boiling
oil down upon them, and the gatehouse itself is
stocked with the oil and ammunition necessary for
this purpose.
The upper floor is one large room, and the doors at the sides open onto the top of the wall as shown. This is not the same as the positions of the side doors of the corridor on the bottom level.Pod wrote: ↑Thu Sep 30, 2021 2:18 pmEmphases mine.1. Gatehouse, 2 nd Floor: The south wall of this area
is lined with 12 bunks, arranged to allow defenders
access to the arrow slits in the exterior wall. There
are 12 trunks for the guards' personal belongings,
one beneath each bunk. They are not locked, and
they contain nothing of value. There are weapon
racks on the east and west walls, next to the doors,
with sword, dagger and crossbow for each guard
housed here.
Do both floors have the side doors then?
My personal site: www.gonnerman.org
Re: BF1 Morgansfort
I see! So what we see on this map is the upper doors, and the lower doors are different?Solomoriah wrote: ↑Fri Oct 01, 2021 10:20 pm The upper floor is one large room, and the doors at the sides open onto the top of the wall as shown. This is not the same as the positions of the side doors of the corridor on the bottom level.
I was thinking that the lower part of the gatehouse was completely solid, except for the walkway from the front gate to the back one, beneath the murder holes. But is it actually more like this:
With the left being the upper floor, and the right being the lower floor? (I don't know enough about mapmatic to fix that door being cut in half)
Last edited by Pod on Mon Oct 11, 2021 5:52 pm, edited 1 time in total.
- Solomoriah
- Site Admin
- Posts: 12515
- Joined: Thu Nov 13, 2008 8:15 pm
- Location: LaBelle, Missouri
- Contact:
Re: BF1 Morgansfort
No image, I'm afraid. MapMatic preview images are only available for 10 minutes after viewing. If you copy the link for the preview icon and paste it here, that should work; or download the map and then upload it here.
My personal site: www.gonnerman.org
Re: BF1 Morgansfort
Sorry, didn't realise there was a timeout on the images. I've edited in the link to the preview instead of the resultant image.
Since posting that I came across another thread that contains an attempt to map out the entire fort and it seems to agree with the image I've posted above, although in a much more impressive manner!
ps: A page back you were discussing using gabeprime's lovely isometric image. Note that it contrasts with the text in some places, e.g. the smithy is described as multi-story in the text, but is drawn as a single story. I don't know how much attention people pay to the images and descriptions, but if they're like me they may be thrown by it a bit if they overthink it!
Since posting that I came across another thread that contains an attempt to map out the entire fort and it seems to agree with the image I've posted above, although in a much more impressive manner!
ps: A page back you were discussing using gabeprime's lovely isometric image. Note that it contrasts with the text in some places, e.g. the smithy is described as multi-story in the text, but is drawn as a single story. I don't know how much attention people pay to the images and descriptions, but if they're like me they may be thrown by it a bit if they overthink it!
- Solomoriah
- Site Admin
- Posts: 12515
- Joined: Thu Nov 13, 2008 8:15 pm
- Location: LaBelle, Missouri
- Contact:
Re: BF1 Morgansfort
Put the door in the right-hand square, in sequence after whatever fill you used, so it renders after the fill is drawn. If you use a fill in a square, wall elements that overlap will be cut off unless you arrange them to render later.Pod wrote: ↑Sun Oct 03, 2021 5:31 pmI don't know enough about mapmatic to fix that door being cut in half
My personal site: www.gonnerman.org
Re: BF1 Morgansfort
Hello. I've updated the Morgansfort isometric drawing to make the smithy two stories high. I made other tweaks over the original as well. First, I'm posting three images with the text.
Hi! I’m Gabe.
Forever GM, cleric fan and part-time artist.
My art is on Instagram: @gabefuadraws.
I’m also on Mastodon: @gabrion.
Forever GM, cleric fan and part-time artist.
My art is on Instagram: @gabefuadraws.
I’m also on Mastodon: @gabrion.
Re: BF1 Morgansfort
And in case you need it without the text...
Hi! I’m Gabe.
Forever GM, cleric fan and part-time artist.
My art is on Instagram: @gabefuadraws.
I’m also on Mastodon: @gabrion.
Forever GM, cleric fan and part-time artist.
My art is on Instagram: @gabefuadraws.
I’m also on Mastodon: @gabrion.
Who is online
Users browsing this forum: chiisu81 and 131 guests