Basic Fantasy Player's App

Creating game materials? Monsters, spells, classes, adventures? This is the place!
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Elouin
Posts: 16
Joined: Wed Aug 29, 2018 11:56 am

Re: Basic Fantasy Player's App

Post Sun Feb 03, 2019 10:55 am

Nice. Just thought about trying to make an BF App myself, but it seems like there is no need to. I installed the app, but it keeps crashing, but I'm excited to see where this is heading. Nice Work so far. Is there a reason why you used so many activities and only one Fragment(i am still a bit confused on when to use what).

Is Multi Classing a thing in BF?
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ThorinSchmidt
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Joined: Fri Jul 28, 2017 11:11 am
Location: Troy, MO

Re: Basic Fantasy Player's App

Post Mon Feb 04, 2019 11:19 am

where exactly is it crashing?

the app uses activities simply because it is a student project and that is what they knew. fragments came later in the semester. so, once it works, subsequent students will re-tool it. it is for that reason that the data is all singletons. not very efficient, but understandable for newbies.

also, not all the activities are actually being used. they are being kept for now, though.
"If more of us valued food and cheer and song above hoarded gold, it would be a merrier world" – Thorin
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SmootRK
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Location: Colorado Springs, CO

Re: Basic Fantasy Player's App

Post Mon Feb 04, 2019 11:59 am

Note, BFRPG does not really use Multi-Class systems. A combo-class is essentially similar, but is more like a unique class that "combines the basic parts of each class (for the combined xp values)." It is meant to emulate the way the old school basic game version of "elf", "dwarf", or "halfling" racial classes. Sort of a happy medium between those that like such 'racial classes' and those that prefer the more advanced (if you know what I mean) multi-class systems.
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ThorinSchmidt
Posts: 25
Joined: Fri Jul 28, 2017 11:11 am
Location: Troy, MO

Re: Basic Fantasy Player's App

Post Mon Feb 04, 2019 1:06 pm

after looking over the suggestions in the multiclass thread, I decided to just make the "multiclass" options as single classes, RAW. For app purposes, I just calculated the experience and made separate progression arrays for them, rather than try to combine them programmatically. so, the app won't be as easy for the "split the xp" crowd, but less headache for us.

the eternal seesaw of development...

easier for the user means harder for the developer and vice versa.

EDIT:
I fixed the bug in the character chooser. I didn't realize the radio button ID's were randomly generated numbers. :oops:
"If more of us valued food and cheer and song above hoarded gold, it would be a merrier world" – Thorin
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