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Re: SP1 Cult of the Green Skull

Posted: Thu Feb 01, 2018 5:49 pm
by chiisu81
I am flattered! 8-) Just happy when we get new adventures, that's what I personally like to work on the most. And esp. as we get closer to gearing up for AA3.

Something went wocky in your files regarding the header, but don't worry about that as I'll work on it for later releases and for AA3 eventually. Your map will also need to be moved to before the OGL license (although as you can read in the adventure template thread I know the pain of layout work!); later we'll need to draw it up in MapMatic. The evil Elf & Cleric should be named.

Re: [AA3] SP1 Cult of the Green Skull

Posted: Sat Feb 10, 2018 12:05 am
by GM Parseth
I'll work on that this weekend then! Thanks again for the help!

Re: [AA3] SP1 Cult of the Green Skull

Posted: Fri Mar 09, 2018 10:01 am
by chiisu81
r4 uploaded to first post. Created MapMatic map, named Cleric & Magic-User, fixed stat-block styling.

Re: [AA3] SP1 Cult of the Green Skull

Posted: Tue Mar 27, 2018 4:33 am
by GM Parseth
Thank you so much for continuing this on! I lost my old computer and all the files that were on it @__@ Never let the fiancée download things they find online on computers anymore.

Stay awesome everyone!

Oh, and the last little bit I was going to work on it was to redo the number and levels of the players for it (ie 4-6 players of 1st level)

Re: [AA3] SP1 Cult of the Green Skull

Posted: Mon Apr 02, 2018 10:08 am
by chiisu81
r5 uploaded. Added the "4 to 6 players of Level 1" on the title page. Also changed some of the text into boxed text, but will likely need some re-working and additional details.

Re: [AA3] SP1 Cult of the Green Skull

Posted: Mon Apr 02, 2018 5:30 pm
by orobouros
Git Repos are your friend for anything that you need to have under version control; makes for an okay backup system for certain things, too.

And my offer to help playtest stands!

Re: [AA3] SP1 Cult of the Green Skull

Posted: Tue Apr 03, 2018 3:35 pm
by chiisu81
Yes they are (and Solo uses it for the Dungeoneer tool to boot), but on this site it's files hosted here and named by incremental release number.

I would def. appreciate another pair of eyes going through this, let alone playtesting! I will likely print out r5 soon and give it a full read-through again for things I need to change, add (esp. boxed text), etc. I really do want this to be a great entry for the eventual AA3.

Re: [AA3] SP1 Cult of the Green Skull

Posted: Tue Apr 03, 2018 4:43 pm
by Solomoriah
Git will handle "binary" formats like ODT, but doesn't know how to handle incremental changes to them as it does with text formats. So we don't use git (or github) for that.

Re: [AA3] SP1 Cult of the Green Skull

Posted: Fri Jun 08, 2018 11:32 pm
by GM Parseth
I'm so very sorry I've been absent, life has just been absolutely crazy on my end. Chiiusa, you are like the embodiment of awesome I and thank you from the bottom of my heart.

Re: [AA3] SP1 Cult of the Green Skull

Posted: Mon Jun 25, 2018 3:10 pm
by chiisu81
Always happy to help out 8-) No worries or rush on this. We have a few other adventures in various states, and I need to re-post one of mine before too long that will also be for AA3. We have quite a few other items to finish up before AA3 gets attention (not least of which is perhaps AA2).