Hi Colin, as mentioned he hasn't been online in almost a year, so go ahead and sketch up what you're thinking and we can give a general "yay or nay". We look forward to what you come up with!Colin the Bard wrote: ↑Tue Feb 18, 2020 9:20 pm Just read through this and really enjoyed it. A short-and-sweet little dungeon crawl! I'd love to contribute some artwork. If nobody else was working on them, I was thinking of doing the cult's skull symbol and maybe an illustration of the head-cleric in the Sanctum of Evil with the skeletons and zombie.
Also, if GM Parseth has any input on how the characters or symbol or anything should look let me know.
[AA3] Cult of the Green Skull
Re: [AA3] SP1 Cult of the Green Skull
- Colin the Bard
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Re: [AA3] SP1 Cult of the Green Skull
Alright, here is the first pass at the Cult's Skull Symbol. Not sure if this is too much; I went kind of Metal with it If it needs simplified or anything else let me know.
Will be working on the other illustration later this week.
Enjoy!
Will be working on the other illustration later this week.
Enjoy!
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- SP1-Cult-of-the-Green-Skull Symbol by Colin Richards.jpg (1.7 MiB) Viewed 3627 times
Re: [AA3] SP1 Cult of the Green Skull
Wow! Incredible artwork, def. going into the next release!
- Colin the Bard
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Re: [AA3] SP1 Cult of the Green Skull
Here is the illustration of the "Sanctum of Evil" with the head honcho and his minions. I really enjoyed working on this one. Cheers!
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Re: [AA3] SP1 Cult of the Green Skull
very cool! great stuff!
Is it really the end, not some crazy dream?
Re: [AA3] SP1 Cult of the Green Skull
r8 uploaded to first post. Applied Al's corrections in the text. For the map, I put in Borgar's version. I don't think the entrance needs to be notated on there. I also edited the text to remove area 15, as the escape route is just the tunnel coming off of 14.
I also added Colin's artwork.
I also added Colin's artwork.
Re: [AA3] SP1 Cult of the Green Skull
Gonna go ahead and lock this thread, as I'm starting to put AA3 together, starting with this adventure. The AA3 thread will be updated and unlocked once I've finished the initial work.
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