Re: Spellcrafters Supplement
Posted: Mon Aug 03, 2020 10:16 am
A couple of follow-up points on the questions ...
I am not adding any notes for the Druidic spells. Since there are already spells like this (e.g. Protection from Evil and Detect Magic), I don't see this as needing any particular explanation.
For Permanency, I am sure the constitution loss should be heal-able. If it isn't, the spells gained are just not worth the cost. Especially since they can be dispelled at any time. That is too great of a cost for such a minor gain. Besides, letting the constitution loss be healed isn't a panacea for the spell caster. If they lose more than one point, they must still make a saving throw to get the last one back. That means they can cast this spell at most once a day (or once every two days depending on how the GM rules) to be sure to always get the points back. And that assumes they don't get a nasty surprise somehow that costs them another constitution loss while suffering from the loss due to the spell. The recovery rules already make this a risky spell. No need to make it worse.
Finally, on the Repair and Serious Repair, I don't think the Serious Repair needs a modification (besides defining the Save vs. Spells issue). Serious repair does twice the base damage and removes the +4 to the save, so it should be improved enough. On the "small" part, that is a general description that the GM has to decide what is meant. So, I recommend just defining the Save part and leave the "small item" description alone.
With these updates, I have put the updated file in the box.
I am not adding any notes for the Druidic spells. Since there are already spells like this (e.g. Protection from Evil and Detect Magic), I don't see this as needing any particular explanation.
For Permanency, I am sure the constitution loss should be heal-able. If it isn't, the spells gained are just not worth the cost. Especially since they can be dispelled at any time. That is too great of a cost for such a minor gain. Besides, letting the constitution loss be healed isn't a panacea for the spell caster. If they lose more than one point, they must still make a saving throw to get the last one back. That means they can cast this spell at most once a day (or once every two days depending on how the GM rules) to be sure to always get the points back. And that assumes they don't get a nasty surprise somehow that costs them another constitution loss while suffering from the loss due to the spell. The recovery rules already make this a risky spell. No need to make it worse.
Finally, on the Repair and Serious Repair, I don't think the Serious Repair needs a modification (besides defining the Save vs. Spells issue). Serious repair does twice the base damage and removes the +4 to the save, so it should be improved enough. On the "small" part, that is a general description that the GM has to decide what is meant. So, I recommend just defining the Save part and leave the "small item" description alone.
With these updates, I have put the updated file in the box.