Arrows
Posted: Wed Dec 20, 2017 11:53 am
At first ,
I just wanted to point out that by switching from 10' per square (Or hex) to 5' per square this made arrows much more effective long range weapons. (Incidentally, this made fireballs way too powerful, but that's easily fixed by halving its radius).
Whether we are playing with a table top map or a digital format like roll20.net, the long bow simply covers the length of the map, end to end. It isn't even worth bothering measuring range, since all targets invariably turn out to be short range. This is especially true for the archer quasi class, making their extended range bonus meaningless.
But I didn't want to just recommend halving arrow ranges. I wanted to add a little options for arrows to give them flavor.
A) all book ranges are for lightweight "flight arrows". weighs half as much as regular arrows, allowing twice as many in a quiver. Low mass means they do little damage (1d4). Furthermore, they don't penetrate chain mail or plate mall, or creatures with naturally hard armor , like AC 15 and up. The DM may make an exception for targets in point blank range.
B) regular arrows are heavier, have half the range and deal more damage (1d6). They can penetrate chain, but not plate mail or AC 17 and up. Again, with the exception for point blank range.
C) heavy arrows, aka bodkin arrows, designed to penetrate steel plate, weighs twice as much as a regular arrow, and quivers can only hold half as many. These are short range arrows, used primarily in defending a castle against a siege. They will have one quarter the book range, but can hit any armor class for 1d8 damage (similar to a crossbow). However , they require heavy draw power, and can only be used by long bows. They cannot be used by short bows or even composite short bows.
Don't forget, long bows have tho be used from a standing position, they cannot be used while crouched or from horseback.
Finally , a note on arrow heads. Some civilizations, particularly goblins, kobolds, and troglodytes, use barbed arrowheads. Barbed arrow heads do not penetrate chain mail or plate mail. But if they successfully hit, they are lodged in the entry wound. These wounds cannot be healed until removed, and removing them causes an additional 1d4 damage from the barbs. Sometimes, goblins attach silk string to these barbed arrows and after lodging several in a victim, they start yanking the strings to cause pain and compel victims to surrender or take additional damage. Any number of strings can be yanked at once.
I just wanted to point out that by switching from 10' per square (Or hex) to 5' per square this made arrows much more effective long range weapons. (Incidentally, this made fireballs way too powerful, but that's easily fixed by halving its radius).
Whether we are playing with a table top map or a digital format like roll20.net, the long bow simply covers the length of the map, end to end. It isn't even worth bothering measuring range, since all targets invariably turn out to be short range. This is especially true for the archer quasi class, making their extended range bonus meaningless.
But I didn't want to just recommend halving arrow ranges. I wanted to add a little options for arrows to give them flavor.
A) all book ranges are for lightweight "flight arrows". weighs half as much as regular arrows, allowing twice as many in a quiver. Low mass means they do little damage (1d4). Furthermore, they don't penetrate chain mail or plate mall, or creatures with naturally hard armor , like AC 15 and up. The DM may make an exception for targets in point blank range.
B) regular arrows are heavier, have half the range and deal more damage (1d6). They can penetrate chain, but not plate mail or AC 17 and up. Again, with the exception for point blank range.
C) heavy arrows, aka bodkin arrows, designed to penetrate steel plate, weighs twice as much as a regular arrow, and quivers can only hold half as many. These are short range arrows, used primarily in defending a castle against a siege. They will have one quarter the book range, but can hit any armor class for 1d8 damage (similar to a crossbow). However , they require heavy draw power, and can only be used by long bows. They cannot be used by short bows or even composite short bows.
Don't forget, long bows have tho be used from a standing position, they cannot be used while crouched or from horseback.
Finally , a note on arrow heads. Some civilizations, particularly goblins, kobolds, and troglodytes, use barbed arrowheads. Barbed arrow heads do not penetrate chain mail or plate mail. But if they successfully hit, they are lodged in the entry wound. These wounds cannot be healed until removed, and removing them causes an additional 1d4 damage from the barbs. Sometimes, goblins attach silk string to these barbed arrows and after lodging several in a victim, they start yanking the strings to cause pain and compel victims to surrender or take additional damage. Any number of strings can be yanked at once.