Illusionists Supplement

Creating game materials? Monsters, spells, classes, adventures? This is the place!
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Solomoriah
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Re: Illusionists Supplement

Post by Solomoriah »

Yes, that's fine.

The Illusionist is kind of my baby... be nice to my baby.
My personal site: www.gonnerman.org
daryen
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Re: Illusionists Supplement

Post by daryen »

Solomoriah wrote: Thu Jul 16, 2020 5:33 pm The Illusionist is kind of my baby... be nice to my baby.
If it's any reassurance, with the Illusionist I am simply adding spells. I literally can't harm it, and unless I just totally botch it, they are guaranteed to have more good options. And I'd like to think that what I've shown with the spell lists for the other two classes, I should do at least OK.
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teaman
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Re: Illusionists Supplement

Post by teaman »

Would this work for some art? (I already have it in my art thread):
sorceress_largeBW.png
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sorceress_large.png
sorceress_large.png (4.98 MiB) Viewed 4148 times
Teaman is the sole proprietor of Sharp Mountain Games at roll20 and DTRPG

https://marketplace.roll20.net/browse/p ... tain-games
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daryen
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Re: Illusionists Supplement

Post by daryen »

I know the idea of Illusionist magic items didn't gain traction, but I want to raise the subject again because there are actually a number of them. Looking through only the 3.5 SRD, I found the following items:
- Ring of Blinking (could be Blur instead)
- Ring of Chameleon Power
- Staff of Illusion
- Deck of Illusions
- Dust of Illusion
- Gem of Seeing
- Hat of Disguise
- Robe of Scintillating Colors

So, there are actually plenty of items that are directly related to Illusionists and their powers. And, again, this is without even trying to make new ones up. I'd love to include them. All of them are hard on-theme. I will keep them to one page, even if that means not using them all. (Deck of Illusions would probably have to go if I were to actually list all of the cards.)

(And, again, I'd have never of even thought of this if the Necromancer didn't already have a page of magic items for them.)
Seven
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Re: Illusionists Supplement

Post by Seven »

Overall, the core volume is thin on magic items, so that's hardly surprising.

Are any of these restricted to the illusionist?
Would a magic item supplement make more sense?
daryen
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Re: Illusionists Supplement

Post by daryen »

I seriously doubt any of them would be solely restricted to an Illusionist to use, but they likely would need to be made by one since Magic-Users don't have the core illusion spells that would be necessary to make them work. Though, that said, there is no reason a couple of them can't be limited to illusionists.

My main point is just that there are more illusion-specific items than may have been thought.
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chiisu81
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Re: Illusionists Supplement

Post by chiisu81 »

Seven wrote: Fri Jul 17, 2020 2:56 pm Would a magic item supplement make more sense?
We have one ;)
https://www.basicfantasy.org/forums/vie ... =19&t=1993
It just didn't gain the traction like the Equipment Emporium did.
daryen
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Re: Illusionists Supplement

Post by daryen »

Here is the list of spells I worked up. Note that inside the list, there are two spells that I moved down one level. The reason is because they were one level higher for the Illusionist than they were for the Magic-User, despite being on-topic for the Illusionist. I felt this put them in a better spot. Anyway, since the Illusionist started with so few spells, there are a LOT of additions ...

First Level Spells
Gaze Reflection - reflects gaze attacks back on attackers
Silent Illusion - simple illusion image while concentrating

Second Level Spells
Minor Illusion - improved silent illusion
Hypnotic Pattern - fascinates victims for a short while

Third Level Spells
Major Illusion - much improved silent/minor illusion; still need concentration
Illusory Script - only who you want can read it
Displacement - 50% chance of a miss
Continual Light - really, this is for the reverse: continual darkness
Darkvision - because, why not?
Phantasmal Force, Improved - as it says on the tin; fills other senses and is more durable

Fourth Level Spells
Confusion - existing spell moved down one level
Hallucinatory Terrain - existing spell moved down one level
Massmorph - magic-user spell
Phantasmal Killer - Phantasmal Force that can do actual damage
Rainbow Pattern - improved Hypnotic Pattern
Solid Fog - middle step between Obscurement and Cloudkill

Fifth Level Spells
Dream - send message through dreams
Feeblemind - magic-user spell
Mirage Arcana - improved Hallucinatory Terrain
Nightmare - nasty version of dream
Seeming - multiple Disguise Self
Cloudkill - magic-user spell

Sixth Level Spells
Mass Suggestion - mass suggestion
Veil - mass Disguise Self/Seeming
Invisible Stalker - magic-user spell
False Vision - protection from divination.
Seven
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Re: Illusionists Supplement

Post by Seven »

Other options: (Not advocating anything)

1. Shield (Was never clear to me if that invisible shield is real or not).

2. Shadow Blink (Some sort of quick dimension door from shadow to shadow).
2. Misdirection (It's a spell that fools Detect Magic, Detect Trap, Detect Evil, etc..)

3. Discord (victims can't agree on anything.)

4. Shadow Monsters (monsters that are 25% real)

5. Demi-Shadow Monsters (50% real)

6. Shadow Monsters III (75% real)
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Solomoriah
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Re: Illusionists Supplement

Post by Solomoriah »

Shield is too solid for low level illusion spells. Quasi-real matter is an advanced feature of the class, though I rarely if ever actually use that terminology.
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